NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSimpleFactory.h File Reference

NVIDIA PhysX SDK 3.4 API

PxSimpleFactory.h File Reference

#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxTransform.h"
#include "foundation/PxPlane.h"

Include dependency graph for PxSimpleFactory.h:

common/PxPhysXCommonConfig.hfoundation/PxTransform.hfoundation/PxPlane.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxQuat.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.h

This graph shows which files directly or indirectly include this file:

PxExtensionsAPI.hPxPhysicsAPI.h

Go to the source code of this file.


Functions

PxRigidDynamicPxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity))
 simple method to create a PxRigidDynamic actor with a single PxShape.
PxRigidDynamicPxCreateDynamic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density)
 simple method to create a PxRigidDynamic actor with a single PxShape.
PxRigidDynamicPxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity))
 simple method to create a kinematic PxRigidDynamic actor with a single PxShape.
PxRigidDynamicPxCreateKinematic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape, PxReal density)
 simple method to create a kinematic PxRigidDynamic actor with a single PxShape.
PxRigidStaticPxCreateStatic (PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, const PxTransform &shapeOffset=PxTransform(PxIdentity))
 simple method to create a PxRigidStatic actor with a single PxShape.
PxRigidStaticPxCreateStatic (PxPhysics &sdk, const PxTransform &transform, PxShape &shape)
 simple method to create a PxRigidStatic actor with a single PxShape.
PxShapePxCloneShape (PxPhysics &physicsSDK, const PxShape &shape, bool isExclusive)
 create a shape by copying attributes from another shape
PxRigidStaticPxCloneStatic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidActor &actor)
 create a static body by copying attributes from another rigid actor
PxRigidDynamicPxCloneDynamic (PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidDynamic &body)
 create a dynamic body by copying attributes from an existing body
PxRigidStaticPxCreatePlane (PxPhysics &sdk, const PxPlane &plane, PxMaterial &material)
 create a plane actor. The plane equation is n.x + d = 0
void PxScaleRigidActor (PxRigidActor &actor, PxReal scale, bool scaleMassProps=true)
 scale a rigid actor by a uniform scale



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