Box2D: b2Mat22 Struct Reference

Box2D

b2Mat22 Struct Reference

A 2-by-2 matrix. Stored in column-major order. More...

List of all members.

Public Member Functions

 b2Mat22 ()
 The default constructor does nothing (for performance).
 b2Mat22 (const b2Vec2 &c1, const b2Vec2 &c2)
 Construct this matrix using columns.
 b2Mat22 (float32 a11, float32 a12, float32 a21, float32 a22)
 Construct this matrix using scalars.
 b2Mat22 (float32 angle)
 Construct this matrix using an angle.
void Set (const b2Vec2 &c1, const b2Vec2 &c2)
 Initialize this matrix using columns.
void Set (float32 angle)
 Initialize this matrix using an angle.
void SetIdentity ()
 Set this to the identity matrix.
void SetZero ()
 Set this matrix to all zeros.
float32 GetAngle () const
 Extract the angle from this matrix (assumed to be a rotation matrix).
b2Vec2 Solve (const b2Vec2 &b) const
 Solve A * x = b, where b is a column vector.

Detailed Description

A 2-by-2 matrix. Stored in column-major order.

Constructor & Destructor Documentation

b2Mat22::b2Mat22 ( float32  angle  )  [inline, explicit]

Construct this matrix using an angle.

This matrix becomes an orthonormal rotation matrix.


Member Function Documentation

void b2Mat22::Set ( float32  angle  )  [inline]

Initialize this matrix using an angle.

This matrix becomes an orthonormal rotation matrix.

float32 b2Mat22::GetAngle (  )  const [inline]

Extract the angle from this matrix (assumed to be a rotation matrix).

b2Vec2 b2Mat22::Solve ( const b2Vec2 b  )  const [inline]

Solve A * x = b, where b is a column vector.

This is more efficient than computing the inverse in one-shot cases.


The documentation for this struct was generated from the following file:
  • b2Math.h

Generated on Sun Apr 13 15:21:27 2008 for Box2D by  doxygen 1.5.4