Box2D: b2MouseJoint Class Reference

Box2D

b2MouseJoint Class Reference

A mouse joint is used to make a point on a body track a specified world point. More...

Inheritance diagram for b2MouseJoint:

b2Joint

List of all members.

Public Member Functions

b2Vec2 GetAnchor1 () const
 Implements b2Joint.
b2Vec2 GetAnchor2 () const
 Implements b2Joint.
b2Vec2 GetReactionForce () const
 Implements b2Joint.
float32 GetReactionTorque () const
 Implements b2Joint.
void SetTarget (const b2Vec2 &target)
 Use this to update the target point.

Detailed Description

A mouse joint is used to make a point on a body track a specified world point.

This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.


The documentation for this class was generated from the following files:
  • b2MouseJoint.h
  • b2MouseJoint.cpp

Generated on Sun Apr 13 15:21:27 2008 for Box2D by  doxygen 1.5.4