b2FilterData Struct Reference
This holds contact filtering data. More...
Public Attributes | |
| uint16 | categoryBits |
| The collision category bits. Normally you would just set one bit. | |
| uint16 | maskBits |
| The collision mask bits. | |
| int16 | groupIndex |
| Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). | |
Detailed Description
This holds contact filtering data.Member Data Documentation
| uint16 b2FilterData::maskBits |
The collision mask bits.
This states the categories that this shape would accept for collision.
| int16 b2FilterData::groupIndex |
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
Zero means no collision group. Non-zero group filtering always wins against the mask bits.
The documentation for this struct was generated from the following file:
- b2Shape.h
Generated on Sun Apr 13 15:21:27 2008 for Box2D by
1.5.4