Question : When I save my game using the memory cards after loading a save state, it saves fine, but the save data is missing/older when I play it the next time, what gives?
1. | You start the game in ePSXe and the memcards you have selected in the GUI are used.
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2. | You make a SaveState - this includes PSX RAM, GPU VRAM, SPU RAM, and memcards (<- important!)
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3. | You quit ePSXe, go do something really important in RealLife™, and then come back
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4. | You start the game in ePSXe and the memcards you have selected in the GUI are used.
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You load the SaveState - here is the problem: what should happen to the memcards? They need to be restored from the SaveState, but should they overwrite the ones that you have selected in the GUI? That _could_ trash some important saves! So the safe route is taken: some memcards called temp.000 & temp.001 are created from the SaveState, and ePSXe then uses those for the rest of the game, until closed.
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As another solution, we'd recommend you to backup your memory cards before running ePSXe when you are working with save states - at least until a real solution has been found.