Problems saving

ePSXe

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Question : When I save my game using the memory cards after loading a save state, it saves fine, but the save data is missing/older when I play it the next time, what gives?

1.You start the game in ePSXe and the memcards you have selected in the GUI are used.  
2.You make a SaveState - this includes PSX RAM, GPU VRAM, SPU RAM, and memcards (<- important!)  
3.You quit ePSXe, go do something really important in RealLife™, and then come back  
4.You start the game in ePSXe and the memcards you have selected in the GUI are used.  
5.
You load the SaveState - here is the problem: what should happen to the memcards? They need to be restored from the SaveState, but should they overwrite the ones that you have selected in the GUI? That _could_ trash some important saves! So the safe route is taken: some memcards called temp.000 & temp.001 are created from the SaveState, and ePSXe then uses those for the rest of the game, until closed.  

As another solution, we'd recommend you to backup your memory cards before running ePSXe when you are working with save states - at least until a real solution has been found.