Version 1.5.1

ePSXe

Version 1.5.1
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·Included partial support for libcrypt games. Libcrypt is a protection scheme used very often in PAL games. It uses data in subchannel q. In order to play your original cd games in ePSXe you need a cdrom reader which works with the read-subchannel routines in ePSXe. NOT every cdrom reader with support for read subchannels will work in epsxe. If your cdrom reader is able to read subchannels but it is not supported by ePSXe, you can use clonecd to read the subchannel to a .SUB file, and copy it in the epsxe\patches directory with the same name than cdrom PS-EXE and with the extension .SUB (SLESXXX.XX.SUB/SCESXXX.XX.SUB/SLUSXXX.XX.SUB..) Since reading from subchannel is slow, ePSXe includes an option in the cdrom config window that you can enable to cache the subchannel to disk the first time you run a game. Of course you can always use some external cdrom plugins, currently only Pete's cdrom plugin supports it. (The support is partial because NOT every libcrypt game is working :(, some non working games include Spyro 2 and 3 PAL, and formula one 99)  

Possible choices:

1.
If you want subchannel support only from files, select "Enable subchannel support" in the cdrom config window.  
2.If you want subchannel support from cdrom, select "Enable subchannel support" and "Enable subchannel read from cdrom." If your cdrom is able to read subchannels in epsxe, a message will be shown in the console between the other init messages.  
3.If you want to enable caching of subchannel data to disk the first time you run a game, select "Enable subchannel support", "Enable subchannel read from cdrom." and "Enable subchannel caching to disk."  
4.If you have problems reading cdroms after selecting "Enable subchannel read from cdrom." your cdrom is probably not compatible with ePSXe subchannel read routines. Disable this option and try making .sub files with a software like CloneCD.  

·
Added support for Teac cdrom readers to internal cdrom plugins. (Thanks to Pete)  
·Added support for pov hat joysticks. (Thanks to Roberto Paredes by multiples tests)  
·Some CD stuff got fixed, like the problem with changing discs, the internal win2k CD plugin CDDA problems and a bug with the ppf support of the internal plugins.  
·Fixes to the GTE, which solve problems with 102 Dalmatinas, Rugrats in paris, Destruction Derby 2, Nuclear Strike and possibly others.  
·Changed some internal timing stuff, which should produce better (faster) background sound in several games (FF7, Threads of Fate, Valkyrie Profile) (You can use the old timing with -oldtiming)  
·Removed the auto detection of game and required BIOS, as this prevented Legend of the dragoon US and Wild Arms 2 US from working.  
·Removed the two options -cdinc and -nocdinc, as fixes made them unncessary. In this version -noxaread has not some effect.  
·Added support for MDEC transparency, for the Oddworld series, dw4/dw7 battle effects.  
·Added support for Capcom MDECs, but you need to use the command line -adjustiming, what will give serious problems with gamepad keys and memory cards (use F4 to fix this problems), and hard slowdowns. (Use this option in your own risk, we recommend to use it only when it will be really necessary).  
·Included a new commandline, it is called -nocdoverwrite. It could fix problems with some games like Parappa the Rapper's demo. Sometimes it does the same than -cdtiming.  
·LINUX version only: added partial support for external gamepad plugins. Actually only works the lamer0's plugin, which is combined with the internal pad plugin.  
·Fixes to CPU and CD-Rom make games like Star Wars - The phantom Menace, Resident Evil 1 PAL, Legend of Legaia, Star Ocean 2, Gran Turismo JAP and Philisoma playable.