PhysX SDK 3.2 API Reference: PxVehicleTireForceCalculator Class Reference

PhysX SDK 3.2 API

PxVehicleTireForceCalculator Class Reference
[Vehicle]

Structure containing shader data for each tire of a vehicle and a shader function that computes individual tire forces. More...

#include <PxVehicleShaders.h>

List of all members.


Public Member Functions

 PxVehicleTireForceCalculator ()

Public Attributes

const void ** mShaderData
 Array of shader data - one data entry per tire. Default values are pointers to PxVehicleTireData (stored in PxVehicleWheelsSimData) and are set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup.
PxVehicleComputeTireForce mShader
 Shader function. Default value is PxVehicleComputeTireForceDefault and is set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup.
PxU32 mPad [2]

Detailed Description

Structure containing shader data for each tire of a vehicle and a shader function that computes individual tire forces.

Constructor & Destructor Documentation

PxVehicleTireForceCalculator::PxVehicleTireForceCalculator (  )  [inline]


Member Data Documentation


The documentation for this class was generated from the following file:



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