PxVehicleTireForceCalculator Class Reference
[Vehicle]
Structure containing shader data for each tire of a vehicle and a shader function that computes individual tire forces.
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#include <PxVehicleShaders.h>
Public Member Functions | |
PxVehicleTireForceCalculator () | |
Public Attributes | |
const void ** | mShaderData |
Array of shader data - one data entry per tire. Default values are pointers to PxVehicleTireData (stored in PxVehicleWheelsSimData) and are set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup. | |
PxVehicleComputeTireForce | mShader |
Shader function. Default value is PxVehicleComputeTireForceDefault and is set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup. | |
PxU32 | mPad [2] |
Detailed Description
Structure containing shader data for each tire of a vehicle and a shader function that computes individual tire forces.Constructor & Destructor Documentation
PxVehicleTireForceCalculator::PxVehicleTireForceCalculator | ( | ) | [inline] |
Member Data Documentation
Shader function. Default value is PxVehicleComputeTireForceDefault and is set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup.
const void** PxVehicleTireForceCalculator::mShaderData |
Array of shader data - one data entry per tire. Default values are pointers to PxVehicleTireData (stored in PxVehicleWheelsSimData) and are set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup.
The documentation for this class was generated from the following file:
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