PhysX SDK 3.2 API Reference: Member List

PhysX SDK 3.2 API

PxVehicleDrive Member List

This is the complete list of members for PxVehicleDrive, including all inherited members.

computeByteSize(const PxU32 numWheels4)PxVehicleDrive [protected, static]
computeForwardSpeed() const PxVehicleWheels
computeSidewaysSpeed() const PxVehicleWheels
free()PxVehicleDrive [protected]
getRigidDynamicActor()PxVehicleWheels [inline]
getRigidDynamicActor() const PxVehicleWheels [inline]
getVehicleType() const PxVehicleWheels [inline]
isInAir() const PxVehicleWheels
isInAir(const PxU32 wheelId) const PxVehicleWheels
isValid() const PxVehicleDrive [protected]
mActorPxVehicleWheels [protected]
mDriveDynDataPxVehicleDrive
mTypePxVehicleWheels [protected]
mWheelsDynDataPxVehicleWheels
mWheelShapeMapPxVehicleWheels [protected]
mWheelsSimDataPxVehicleWheels
patchupPointers(PxVehicleDrive *vehDrive, PxU8 *ptr, const PxU32 numWheels4, const PxU32 numWheels)PxVehicleDrive [protected, static]
PxVehicleWheels::patchupPointers(PxVehicleWheels *veh, PxU8 *ptr, const PxU32 numWheels4, const PxU32 numWheels)PxVehicleWheels [protected, static]
PxVehicleConstraintShader classPxVehicleWheels [friend]
PxVehicleDrive()PxVehicleDrive [inline, protected]
PxVehicleUpdate classPxVehicleDrive [friend]
setToRestState()PxVehicleDrive [protected]
setup(PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxU32 numDrivenWheels, const PxU32 numNonDrivenWheels)PxVehicleDrive [protected]
setWheelShapeMapping(const PxU32 wheelId, const PxI32 shapeId)PxVehicleWheels
~PxVehicleDrive()PxVehicleDrive [inline, protected]



Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com