PhysX SDK 3.2 API Reference: Member List

PhysX SDK 3.2 API

PxVehicleDrive4W Member List

This is the complete list of members for PxVehicleDrive4W, including all inherited members.

allocate(const PxU32 numWheels)PxVehicleDrive4W [static]
computeByteSize(const PxU32 numWheels4)PxVehicleDrive [protected, static]
computeForwardSpeed() const PxVehicleWheels
computeSidewaysSpeed() const PxVehicleWheels
create(PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxVehicleDriveSimData4W &driveData, const PxU32 numNonDrivenWheels)PxVehicleDrive4W [static]
eANALOG_INPUT_ACCEL enum valuePxVehicleDrive4W
eANALOG_INPUT_BRAKE enum valuePxVehicleDrive4W
eANALOG_INPUT_HANDBRAKE enum valuePxVehicleDrive4W
eANALOG_INPUT_STEER_LEFT enum valuePxVehicleDrive4W
eANALOG_INPUT_STEER_RIGHT enum valuePxVehicleDrive4W
eFRONT_LEFT_WHEEL enum valuePxVehicleDrive4W
eFRONT_RIGHT_WHEEL enum valuePxVehicleDrive4W
eMAX_NUM_DRIVE4W_ANALOG_INPUTS enum valuePxVehicleDrive4W
eREAR_LEFT_WHEEL enum valuePxVehicleDrive4W
eREAR_RIGHT_WHEEL enum valuePxVehicleDrive4W
eWheelOrdering enum namePxVehicleDrive4W
free()PxVehicleDrive4W
getRigidDynamicActor()PxVehicleWheels [inline]
getRigidDynamicActor() const PxVehicleWheels [inline]
getVehicleType() const PxVehicleWheels [inline]
isInAir() const PxVehicleWheels
isInAir(const PxU32 wheelId) const PxVehicleWheels
isValid() const PxVehicleDrive4W [private]
mActorPxVehicleWheels [protected]
mDriveDynDataPxVehicleDrive
mDriveSimDataPxVehicleDrive4W
mTypePxVehicleWheels [protected]
mWheelsDynDataPxVehicleWheels
mWheelShapeMapPxVehicleWheels [protected]
mWheelsSimDataPxVehicleWheels
patchupPointers(PxVehicleDrive *vehDrive, PxU8 *ptr, const PxU32 numWheels4, const PxU32 numWheels)PxVehicleDrive [protected, static]
PxVehicleWheels::patchupPointers(PxVehicleWheels *veh, PxU8 *ptr, const PxU32 numWheels4, const PxU32 numWheels)PxVehicleWheels [protected, static]
PxVehicleConstraintShader classPxVehicleWheels [friend]
PxVehicleDrive()PxVehicleDrive [inline, protected]
PxVehicleDrive4W()PxVehicleDrive4W [inline, private]
PxVehicleUpdate classPxVehicleDrive4W [friend]
setToRestState()PxVehicleDrive4W
setup(PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxVehicleDriveSimData4W &driveData, const PxU32 numNonDrivenWheels)PxVehicleDrive4W
PxVehicleDrive::setup(PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxU32 numDrivenWheels, const PxU32 numNonDrivenWheels)PxVehicleDrive [protected]
setWheelShapeMapping(const PxU32 wheelId, const PxI32 shapeId)PxVehicleWheels
~PxVehicleDrive()PxVehicleDrive [inline, protected]
~PxVehicleDrive4W()PxVehicleDrive4W [inline, private]



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