PhysX SDK 3.2 API Reference: Member List

PhysX SDK 3.2 API

PxVehicleWheels Member List

This is the complete list of members for PxVehicleWheels, including all inherited members.

computeByteSize(const PxU32 numWheels4)PxVehicleWheels [protected, static]
computeForwardSpeed() const PxVehicleWheels
computeSidewaysSpeed() const PxVehicleWheels
free()PxVehicleWheels [protected]
getRigidDynamicActor()PxVehicleWheels [inline]
getRigidDynamicActor() const PxVehicleWheels [inline]
getVehicleType() const PxVehicleWheels [inline]
isInAir() const PxVehicleWheels
isInAir(const PxU32 wheelId) const PxVehicleWheels
isValid() const PxVehicleWheels [protected]
mActorPxVehicleWheels [protected]
mOnConstraintReleaseCounterPxVehicleWheels [private]
mPadPxVehicleWheels [private]
mPad2PxVehicleWheels [private]
mTypePxVehicleWheels [protected]
mWheelsDynDataPxVehicleWheels
mWheelShapeMapPxVehicleWheels [protected]
mWheelsSimDataPxVehicleWheels
patchupPointers(PxVehicleWheels *veh, PxU8 *ptr, const PxU32 numWheels4, const PxU32 numWheels)PxVehicleWheels [protected, static]
PxVehicleConstraintShader classPxVehicleWheels [friend]
PxVehicleUpdate classPxVehicleWheels [friend]
setToRestState()PxVehicleWheels [protected]
setup(PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxU32 numDrivenWheels, const PxU32 numNonDrivenWheels)PxVehicleWheels [protected]
setWheelShapeMapping(const PxU32 wheelId, const PxI32 shapeId)PxVehicleWheels



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