E:/p4/sw/physx/PxShared/1.0/trunk/src/foundation/include/PsFPU.h File Reference
#include "Ps.h"
#include "PsIntrinsics.h"
Go to the source code of this file.
Classes | |
class | physx::shdfnd::FPUGuard |
class | physx::shdfnd::SIMDGuard |
Namespaces | |
namespace | physx |
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:. | |
namespace | physx::shdfnd |
Defines | |
#define | PX_IR(x) ((uint32_t&)(x)) |
#define | PX_SIR(x) ((int32_t&)(x)) |
#define | PX_FR(x) ((float&)(x)) |
#define | PX_SIGN_BITMASK 0x80000000 |
#define | PX_FPU_GUARD shdfnd::FPUGuard scopedFpGuard; |
#define | PX_SIMD_GUARD shdfnd::SIMDGuard scopedFpGuard; |
#define | PX_SUPPORT_GUARDS (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_LINUX || PX_PS4 || PX_OSX) |
Functions | |
PX_FOUNDATION_API void | physx::shdfnd::enableFPExceptions () |
Enables floating point exceptions for the scalar and SIMD unit. | |
PX_FOUNDATION_API void | physx::shdfnd::disableFPExceptions () |
Disables floating point exceptions for the scalar and SIMD unit. |
Define Documentation
#define PX_FPU_GUARD shdfnd::FPUGuard scopedFpGuard; |
#define PX_FR | ( | x | ) | ((float&)(x)) |
#define PX_IR | ( | x | ) | ((uint32_t&)(x)) |
#define PX_SIGN_BITMASK 0x80000000 |
#define PX_SIMD_GUARD shdfnd::SIMDGuard scopedFpGuard; |
#define PX_SIR | ( | x | ) | ((int32_t&)(x)) |
#define PX_SUPPORT_GUARDS (PX_WINDOWS_FAMILY || PX_XBOXONE || PX_LINUX || PX_PS4 || PX_OSX) |
Generated on Tue Jul 28 14:21:55 2015 for NVIDIA(R) PsFoundation Reference by 1.5.8