NVIDIA(R) PsFoundation Reference: E:/p4/sw/physx/PxShared/1.0/trunk/src/foundation/include/PsThread.h File Reference From NVIDIA PhysX previous page next page Main Page Modules Namespaces Classes Files File List File Members E:/p4/sw/physx/PxShared/1.0/trunk/src/foundation/include/PsThread.h File Reference#include "PsUserAllocated.h" Go to the source code of this file. Classes struct physx::shdfnd::ThreadPriority class physx::shdfnd::Runnable class physx::shdfnd::ThreadImpl class physx::shdfnd::ThreadT< Alloc > Namespaces namespace physx Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:. namespace physx::shdfnd Typedefs typedef ThreadT physx::shdfnd::Thread Functions PX_FOUNDATION_API uint32_t physx::shdfnd::TlsAlloc () PX_FOUNDATION_API void physx::shdfnd::TlsFree (uint32_t index) PX_FOUNDATION_API void * physx::shdfnd::TlsGet (uint32_t index) PX_FOUNDATION_API uint32_t physx::shdfnd::TlsSet (uint32_t index, void *value) Generated on Tue Jul 28 14:21:55 2015 for NVIDIA(R) PsFoundation Reference by 1.5.8 previous page start next page