NVIDIA(R) PsFoundation Reference: E:/p4/sw/physx/PxShared/1.0/trunk/src/foundation/include/PsBitUtils.h File Reference From NVIDIA PhysX previous page next page Main Page Modules Namespaces Classes Files File List File Members E:/p4/sw/physx/PxShared/1.0/trunk/src/foundation/include/PsBitUtils.h File Reference#include "foundation/PxIntrinsics.h" #include "foundation/PxAssert.h" #include "PsIntrinsics.h" #include "Ps.h" Go to the source code of this file. Namespaces namespace physx Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:. namespace physx::shdfnd Functions PX_INLINE uint32_t physx::shdfnd::bitCount (uint32_t v) PX_INLINE bool physx::shdfnd::isPowerOfTwo (uint32_t x) PX_INLINE uint32_t physx::shdfnd::nextPowerOfTwo (uint32_t x) PX_INLINE uint32_t physx::shdfnd::lowestSetBit (uint32_t x) PX_INLINE uint32_t physx::shdfnd::highestSetBit (uint32_t x) PX_INLINE uint32_t physx::shdfnd::ilog2 (uint32_t num) Generated on Tue Jul 28 14:21:55 2015 for NVIDIA(R) PsFoundation Reference by 1.5.8 previous page start next page