E:/p4/sw/physx/PxShared/1.0/trunk/src/foundation/include/windows/PsWindowsIntrinsics.h File Reference
#include "Ps.h"
#include "foundation/PxAssert.h"
#include <intrin.h>
#include <math.h>
#include <float.h>
#include <mmintrin.h>
Go to the source code of this file.
Namespaces | |
namespace | physx |
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:. | |
namespace | physx::shdfnd |
Defines | |
#define | NS_EXPECT_TRUE(x) x |
#define | NS_EXPECT_FALSE(x) x |
Functions | |
PX_FORCE_INLINE void | physx::shdfnd::memoryBarrier () |
PX_FORCE_INLINE uint32_t | physx::shdfnd::highestSetBitUnsafe (uint32_t v) |
PX_FORCE_INLINE uint32_t | physx::shdfnd::lowestSetBitUnsafe (uint32_t v) |
PX_FORCE_INLINE uint32_t | physx::shdfnd::countLeadingZeros (uint32_t v) |
PX_FORCE_INLINE void | physx::shdfnd::prefetchLine (const void *ptr, uint32_t offset=0) |
PX_FORCE_INLINE void | physx::shdfnd::prefetch (const void *ptr, uint32_t count=1) |
PX_CUDA_CALLABLE PX_FORCE_INLINE float | physx::shdfnd::recipFast (float a) |
platform-specific reciprocal | |
PX_CUDA_CALLABLE PX_FORCE_INLINE float | physx::shdfnd::recipSqrtFast (float a) |
platform-specific fast reciprocal square root | |
PX_CUDA_CALLABLE PX_FORCE_INLINE float | physx::shdfnd::floatFloor (float x) |
platform-specific floor |
Define Documentation
#define NS_EXPECT_FALSE | ( | x | ) | x |
#define NS_EXPECT_TRUE | ( | x | ) | x |
Generated on Tue Jul 28 14:21:55 2015 for NVIDIA(R) PsFoundation Reference by 1.5.8