PxClothCollisionData.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA 00032 #define PX_PHYSICS_NX_CLOTH_COLLISION_DATA 00033 00037 #include "PxPhysXConfig.h" 00038 #include "foundation/PxVec3.h" 00039 00040 #if !PX_DOXYGEN 00041 namespace physx 00042 { 00043 #endif 00044 00051 struct PX_DEPRECATED PxClothCollisionSphere 00052 { 00053 PxVec3 pos; 00054 PxReal radius; 00055 00059 PxClothCollisionSphere() {} 00060 PxClothCollisionSphere(const PxVec3& p, PxReal r) 00061 : pos(p), radius(r) {} 00062 }; 00063 00070 struct PX_DEPRECATED PxClothCollisionPlane 00071 { 00072 PxVec3 normal; 00073 PxReal distance; 00074 00078 PxClothCollisionPlane() {} 00079 PxClothCollisionPlane(const PxVec3& normal_, PxReal distance_) 00080 : normal(normal_), distance(distance_) {} 00081 }; 00082 00087 struct PX_DEPRECATED PxClothCollisionTriangle 00088 { 00089 PxVec3 vertex0; 00090 PxVec3 vertex1; 00091 PxVec3 vertex2; 00092 00096 PxClothCollisionTriangle() {} 00097 PxClothCollisionTriangle( 00098 const PxVec3& v0, 00099 const PxVec3& v1, 00100 const PxVec3& v2) : 00101 vertex0(v0), 00102 vertex1(v1), 00103 vertex2(v2) {} 00104 }; 00105 00106 00107 #if !PX_DOXYGEN 00108 } // namespace physx 00109 #endif 00110 00112 #endif
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com