NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothCollisionData.h Source File

NVIDIA PhysX SDK 3.4 API

PxClothCollisionData.h

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00029 
00030 
00031 #ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA
00032 #define PX_PHYSICS_NX_CLOTH_COLLISION_DATA
00033 
00037 #include "PxPhysXConfig.h"
00038 #include "foundation/PxVec3.h"
00039 
00040 #if !PX_DOXYGEN
00041 namespace physx
00042 {
00043 #endif
00044 
00051 struct PX_DEPRECATED PxClothCollisionSphere
00052 {
00053     PxVec3 pos;    
00054     PxReal radius; 
00055 
00059     PxClothCollisionSphere() {}
00060     PxClothCollisionSphere(const PxVec3& p, PxReal r)
00061         : pos(p), radius(r) {}
00062 };
00063 
00070 struct PX_DEPRECATED PxClothCollisionPlane
00071 {
00072     PxVec3 normal;   
00073     PxReal distance; 
00074 
00078     PxClothCollisionPlane() {}
00079     PxClothCollisionPlane(const PxVec3& normal_, PxReal distance_)
00080         : normal(normal_), distance(distance_) {}
00081 };
00082 
00087 struct PX_DEPRECATED PxClothCollisionTriangle
00088 {
00089     PxVec3 vertex0;
00090     PxVec3 vertex1;
00091     PxVec3 vertex2;
00092 
00096     PxClothCollisionTriangle() {}
00097     PxClothCollisionTriangle(
00098         const PxVec3& v0, 
00099         const PxVec3& v1,
00100         const PxVec3& v2) :
00101         vertex0(v0),
00102         vertex1(v1),
00103         vertex2(v2) {}
00104 };
00105 
00106 
00107 #if !PX_DOXYGEN
00108 } // namespace physx
00109 #endif
00110 
00112 #endif


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