NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleUtilControl.h File Reference

NVIDIA PhysX SDK 3.4 API

PxVehicleUtilControl.h File Reference

#include "vehicle/PxVehicleSDK.h"
#include "vehicle/PxVehicleDrive4W.h"
#include "vehicle/PxVehicleDriveNW.h"
#include "vehicle/PxVehicleDriveTank.h"

Include dependency graph for PxVehicleUtilControl.h:

vehicle/PxVehicleSDK.hvehicle/PxVehicleDrive4W.hvehicle/PxVehicleDriveNW.hvehicle/PxVehicleDriveTank.hfoundation/Px.hcommon/PxTypeInfo.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hcommon/PxPhysXCommonConfig.hvehicle/PxVehicleDrive.hvehicle/PxVehicleWheels.hvehicle/PxVehicleComponents.hvehicle/PxVehicleShaders.hcommon/PxBase.hPxRigidDynamic.hfoundation/PxMemory.hfoundation/PxVec3.hcommon/PxCoreUtilityTypes.hfoundation/PxIntrinsics.hfoundation/PxMath.hfoundation/PxAssert.hPxSerialFramework.hPxCollection.hfoundation/PxFlags.hPxRigidBody.hPxRigidActor.hPxForceMode.hPxActor.hPxShape.hPxPhysXConfig.hfoundation/PxBounds3.hPxClient.hfoundation/PxTransform.hfoundation/PxMat33.hgeometry/PxGeometry.hgeometry/PxGeometryHelpers.hPxBoxGeometry.hPxSphereGeometry.hPxCapsuleGeometry.hPxPlaneGeometry.hPxConvexMeshGeometry.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.h

Go to the source code of this file.


Classes

struct  PxVehicleKeySmoothingData
 Used to produce smooth vehicle driving control values from key inputs. More...
struct  PxVehiclePadSmoothingData
 Used to produce smooth analog vehicle control values from analog inputs. More...
class  PxVehicleDrive4WRawInputData
 Used to produce smooth vehicle driving control values from analog and digital inputs. More...
class  PxVehicleDriveNWRawInputData
 Used to produce smooth vehicle driving control values from analog and digital inputs. More...
class  PxVehicleDriveTankRawInputData
 Used to produce smooth analog tank control values from analog and digital inputs. More...

Functions

 PX_COMPILE_TIME_ASSERT (0==(sizeof(PxVehicleChassisData)&0x0f))
void PxVehicleDrive4WSmoothDigitalRawInputsAndSetAnalogInputs (const PxVehicleKeySmoothingData &keySmoothing, const PxFixedSizeLookupTable< 8 > &steerVsForwardSpeedTable, const PxVehicleDrive4WRawInputData &rawInputData, const PxReal timestep, const bool isVehicleInAir, PxVehicleDrive4W &focusVehicle)
 Used to smooth and set analog vehicle control values (accel,brake,handbrake,steer) from digital inputs (keyboard). Also used to set boolean gearup, geardown values.
void PxVehicleDrive4WSmoothAnalogRawInputsAndSetAnalogInputs (const PxVehiclePadSmoothingData &padSmoothing, const PxFixedSizeLookupTable< 8 > &steerVsForwardSpeedTable, const PxVehicleDrive4WRawInputData &rawInputData, const PxReal timestep, const bool isVehicleInAir, PxVehicleDrive4W &focusVehicle)
 Used to smooth and set analog vehicle control values from analog inputs (gamepad). Also used to set boolean gearup, geardown values.
void PxVehicleDriveNWSmoothDigitalRawInputsAndSetAnalogInputs (const PxVehicleKeySmoothingData &keySmoothing, const PxFixedSizeLookupTable< 8 > &steerVsForwardSpeedTable, const PxVehicleDriveNWRawInputData &rawInputData, const PxReal timestep, const bool isVehicleInAir, PxVehicleDriveNW &focusVehicle)
 Used to smooth and set analog vehicle control values (accel,brake,handbrake,steer) from digital inputs (keyboard). Also used to set boolean gearup, geardown values.
void PxVehicleDriveNWSmoothAnalogRawInputsAndSetAnalogInputs (const PxVehiclePadSmoothingData &padSmoothing, const PxFixedSizeLookupTable< 8 > &steerVsForwardSpeedTable, const PxVehicleDriveNWRawInputData &rawInputData, const PxReal timestep, const bool isVehicleInAir, PxVehicleDriveNW &focusVehicle)
 Used to smooth and set analog vehicle control values from analog inputs (gamepad). Also used to set boolean gearup, geardown values.
void PxVehicleDriveTankSmoothDigitalRawInputsAndSetAnalogInputs (const PxVehicleKeySmoothingData &keySmoothing, const PxVehicleDriveTankRawInputData &rawInputData, const PxReal timestep, PxVehicleDriveTank &focusVehicle)
 Used to smooth and set analog tank control values from digital inputs (keyboard). Also used to set boolean gearup, geardown values.
void PxVehicleDriveTankSmoothAnalogRawInputsAndSetAnalogInputs (const PxVehiclePadSmoothingData &padSmoothing, const PxVehicleDriveTankRawInputData &rawInputData, const PxReal timestep, PxVehicleDriveTank &focusVehicle)
 Used to smooth and set analog tank control values from analog inputs (gamepad). Also used to set boolean gearup, geardown values.



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