NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleDrive4W Class Reference

NVIDIA PhysX SDK 3.4 API

PxVehicleDrive4W Class Reference
[Vehicle]

Data structure with instanced dynamics data and configuration data of a vehicle with up to 4 driven wheels and up to 16 non-driven wheels. More...

#include <PxVehicleDrive4W.h>

Inheritance diagram for PxVehicleDrive4W:
Collaboration diagram for PxVehicleDrive4W:

List of all members.


Public Member Functions

void free ()
 Deallocate a PxVehicleDrive4W instance.
void setup (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxVehicleDriveSimData4W &driveData, const PxU32 nbNonDrivenWheels)
 Set up a vehicle using simulation data for the wheels and drive model.
void setToRestState ()
 Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create.
 PxVehicleDrive4W (PxBaseFlags baseFlags)
virtual const char * getConcreteTypeName () const
 Returns string name of dynamic type.

Static Public Member Functions

static PxVehicleDrive4Wallocate (const PxU32 nbWheels)
 Allocate a PxVehicleDrive4W instance for a 4WDrive vehicle with nbWheels (= 4 + number of un-driven wheels).
static PxVehicleDrive4Wcreate (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData, const PxVehicleDriveSimData4W &driveData, const PxU32 nbNonDrivenWheels)
 Allocate and set up a vehicle using simulation data for the wheels and drive model.
static PxVehicleDrive4WcreateObject (PxU8 *&address, PxDeserializationContext &context)
static void getBinaryMetaData (PxOutputStream &stream)

Public Attributes

PxVehicleDriveSimData4W mDriveSimData
 Simulation data that describes the configuration of the vehicle's drive model.

Protected Member Functions

 PxVehicleDrive4W ()
 ~PxVehicleDrive4W ()
virtual bool isKindOf (const char *name) const
 Returns whether a given type name matches with the type of this instance.

Private Member Functions

bool isValid () const
 Test if the instanced dynamics and configuration data has legal values.

Friends

class PxVehicleUpdate

Detailed Description

Data structure with instanced dynamics data and configuration data of a vehicle with up to 4 driven wheels and up to 16 non-driven wheels.

Constructor & Destructor Documentation

PxVehicleDrive4W::PxVehicleDrive4W (  )  [protected]

PxVehicleDrive4W::~PxVehicleDrive4W (  )  [inline, protected]

PxVehicleDrive4W::PxVehicleDrive4W ( PxBaseFlags  baseFlags  )  [inline]


Member Function Documentation

static PxVehicleDrive4W* PxVehicleDrive4W::allocate ( const PxU32  nbWheels  )  [static]

Allocate a PxVehicleDrive4W instance for a 4WDrive vehicle with nbWheels (= 4 + number of un-driven wheels).

Parameters:
[in] nbWheels is the number of vehicle wheels (= 4 + number of un-driven wheels)
Returns:
The instantiated vehicle.
See also:
free, setup

static PxVehicleDrive4W* PxVehicleDrive4W::create ( PxPhysics physics,
PxRigidDynamic vehActor,
const PxVehicleWheelsSimData wheelsData,
const PxVehicleDriveSimData4W driveData,
const PxU32  nbNonDrivenWheels 
) [static]

Allocate and set up a vehicle using simulation data for the wheels and drive model.

Parameters:
[in] physics is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle.
[in] vehActor is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK.
[in] wheelsData describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data.
[in] driveData describes the properties of the vehicle's drive model (gears/engine/clutch/differential/autobox). The vehicle instance takes a copy of this data.
[in] nbNonDrivenWheels is the number of wheels on the vehicle that cannot be connected to the differential (= numWheels - 4).
Note:
It is assumed that the first shapes of the actor are the wheel shapes, followed by the chassis shapes. To break this assumption use PxVehicleWheelsSimData::setWheelShapeMapping.

wheelsData must contain data for at least 4 wheels. Unwanted wheels can be disabled with PxVehicleWheelsSimData::disableWheel after calling setup.

Returns:
The instantiated vehicle.
See also:
allocate, free, setToRestState, PxVehicleWheelsSimData::setWheelShapeMapping

static PxVehicleDrive4W* PxVehicleDrive4W::createObject ( PxU8 *&  address,
PxDeserializationContext context 
) [static]

void PxVehicleDrive4W::free (  ) 

Deallocate a PxVehicleDrive4W instance.

See also:
allocate

Reimplemented from PxVehicleDrive.

static void PxVehicleDrive4W::getBinaryMetaData ( PxOutputStream stream  )  [static]

Reimplemented from PxVehicleDrive.

virtual const char* PxVehicleDrive4W::getConcreteTypeName (  )  const [inline, virtual]

Returns string name of dynamic type.

Returns:
Class name of most derived type of this object.

Reimplemented from PxVehicleDrive.

virtual bool PxVehicleDrive4W::isKindOf ( const char *  superClass  )  const [inline, protected, virtual]

Returns whether a given type name matches with the type of this instance.

Reimplemented from PxVehicleDrive.

References PxBase::isKindOf().

bool PxVehicleDrive4W::isValid (  )  const [private]

Test if the instanced dynamics and configuration data has legal values.

Reimplemented from PxVehicleDrive.

void PxVehicleDrive4W::setToRestState (  ) 

Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create.

Note:
Calling setToRestState invalidates the cached raycast hit planes under each wheel meaning that suspension line raycasts need to be performed at least once with PxVehicleSuspensionRaycasts before calling PxVehicleUpdates.
See also:
setup, create, PxVehicleSuspensionRaycasts, PxVehicleUpdates

Reimplemented from PxVehicleDrive.

void PxVehicleDrive4W::setup ( PxPhysics physics,
PxRigidDynamic vehActor,
const PxVehicleWheelsSimData wheelsData,
const PxVehicleDriveSimData4W driveData,
const PxU32  nbNonDrivenWheels 
)

Set up a vehicle using simulation data for the wheels and drive model.

Parameters:
[in] physics is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle.
[in] vehActor is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK.
[in] wheelsData describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data.
[in] driveData describes the properties of the vehicle's drive model (gears/engine/clutch/differential/autobox). The vehicle instance takes a copy of this data.
[in] nbNonDrivenWheels is the number of wheels on the vehicle that cannot be connected to the differential (= numWheels - 4).
Note:
It is assumed that the first shapes of the actor are the wheel shapes, followed by the chassis shapes. To break this assumption use PxVehicleWheelsSimData::setWheelShapeMapping.

wheelsData must contain data for at least 4 wheels. Unwanted wheels can be disabled with PxVehicleWheelsSimData::disableWheel after calling setup.

See also:
allocate, free, setToRestState, PxVehicleWheelsSimData::setWheelShapeMapping


Friends And Related Function Documentation

friend class PxVehicleUpdate [friend]

Reimplemented from PxVehicleDrive.


Member Data Documentation

Simulation data that describes the configuration of the vehicle's drive model.

See also:
setup, create


The documentation for this class was generated from the following file:



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