NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleKeySmoothingData Struct Reference

NVIDIA PhysX SDK 3.4 API

PxVehicleKeySmoothingData Struct Reference
[Vehicle]

Used to produce smooth vehicle driving control values from key inputs. More...

#include <PxVehicleUtilControl.h>

List of all members.


Public Attributes

PxReal mRiseRates [PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]
 Rise rate of each analog value if digital value is 1.
PxReal mFallRates [PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]
 Fall rate of each analog value if digital value is 0.

Detailed Description

Used to produce smooth vehicle driving control values from key inputs.

See also:
PxVehicle4WSmoothDigitalRawInputsAndSetAnalogInputs, PxVehicle4WSmoothAnalogRawInputsAndSetAnalogInputs

Member Data Documentation

PxReal PxVehicleKeySmoothingData::mFallRates[PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]

Fall rate of each analog value if digital value is 0.

PxReal PxVehicleKeySmoothingData::mRiseRates[PxVehicleDriveDynData::eMAX_NB_ANALOG_INPUTS]

Rise rate of each analog value if digital value is 1.


The documentation for this struct was generated from the following file:



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