PxTypeInfo.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 #ifndef PX_PHYSICS_COMMON_PX_TYPEINFO 00031 #define PX_PHYSICS_COMMON_PX_TYPEINFO 00032 00037 #include "common/PxPhysXCommonConfig.h" 00038 00039 #if !PX_DOXYGEN 00040 namespace physx 00041 { 00042 #endif 00043 00053 struct PxConcreteType 00054 { 00055 enum Enum 00056 { 00057 eUNDEFINED, 00058 00059 eHEIGHTFIELD, 00060 eCONVEX_MESH, 00061 eTRIANGLE_MESH_BVH33, 00062 eTRIANGLE_MESH_BVH34, 00063 eCLOTH_FABRIC, 00064 00065 eRIGID_DYNAMIC, 00066 eRIGID_STATIC, 00067 eSHAPE, 00068 eMATERIAL, 00069 eCONSTRAINT, 00070 eCLOTH, 00071 ePARTICLE_SYSTEM, 00072 ePARTICLE_FLUID, 00073 eAGGREGATE, 00074 eARTICULATION, 00075 eARTICULATION_LINK, 00076 eARTICULATION_JOINT, 00077 ePRUNING_STRUCTURE, 00078 00079 ePHYSX_CORE_COUNT, 00080 eFIRST_PHYSX_EXTENSION = 256, 00081 eFIRST_VEHICLE_EXTENSION = 512, 00082 eFIRST_USER_EXTENSION = 1024 00083 }; 00084 }; 00085 00092 template<typename T> struct PxTypeInfo {}; 00093 00094 #define PX_DEFINE_TYPEINFO(_name, _fastType) \ 00095 class _name; \ 00096 template <> struct PxTypeInfo<_name> { static const char* name() { return #_name; } enum { eFastTypeId = _fastType }; }; 00097 00098 /* the semantics of the fastType are as follows: an object A can be cast to a type B if B's fastType is defined, and A has the same fastType. 00099 * This implies that B has no concrete subclasses or superclasses. 00100 */ 00101 00102 PX_DEFINE_TYPEINFO(PxBase, PxConcreteType::eUNDEFINED) 00103 PX_DEFINE_TYPEINFO(PxMaterial, PxConcreteType::eMATERIAL) 00104 PX_DEFINE_TYPEINFO(PxConvexMesh, PxConcreteType::eCONVEX_MESH) 00105 PX_DEFINE_TYPEINFO(PxTriangleMesh, PxConcreteType::eUNDEFINED) 00106 PX_DEFINE_TYPEINFO(PxBVH33TriangleMesh, PxConcreteType::eTRIANGLE_MESH_BVH33) 00107 PX_DEFINE_TYPEINFO(PxBVH34TriangleMesh, PxConcreteType::eTRIANGLE_MESH_BVH34) 00108 PX_DEFINE_TYPEINFO(PxHeightField, PxConcreteType::eHEIGHTFIELD) 00109 PX_DEFINE_TYPEINFO(PxActor, PxConcreteType::eUNDEFINED) 00110 PX_DEFINE_TYPEINFO(PxRigidActor, PxConcreteType::eUNDEFINED) 00111 PX_DEFINE_TYPEINFO(PxRigidBody, PxConcreteType::eUNDEFINED) 00112 PX_DEFINE_TYPEINFO(PxRigidDynamic, PxConcreteType::eRIGID_DYNAMIC) 00113 PX_DEFINE_TYPEINFO(PxRigidStatic, PxConcreteType::eRIGID_STATIC) 00114 PX_DEFINE_TYPEINFO(PxArticulationLink, PxConcreteType::eARTICULATION_LINK) 00115 PX_DEFINE_TYPEINFO(PxArticulationJoint, PxConcreteType::eARTICULATION_JOINT) 00116 PX_DEFINE_TYPEINFO(PxArticulation, PxConcreteType::eARTICULATION) 00117 PX_DEFINE_TYPEINFO(PxAggregate, PxConcreteType::eAGGREGATE) 00118 PX_DEFINE_TYPEINFO(PxConstraint, PxConcreteType::eCONSTRAINT) 00119 PX_DEFINE_TYPEINFO(PxShape, PxConcreteType::eSHAPE) 00120 PX_DEFINE_TYPEINFO(PxClothFabric, PxConcreteType::eCLOTH_FABRIC) 00121 PX_DEFINE_TYPEINFO(PxCloth, PxConcreteType::eCLOTH) 00122 PX_DEFINE_TYPEINFO(PxParticleBase, PxConcreteType::eUNDEFINED) 00123 PX_DEFINE_TYPEINFO(PxParticleFluid, PxConcreteType::ePARTICLE_FLUID) 00124 PX_DEFINE_TYPEINFO(PxParticleSystem, PxConcreteType::ePARTICLE_SYSTEM) 00125 PX_DEFINE_TYPEINFO(PxPruningStructure, PxConcreteType::ePRUNING_STRUCTURE) 00126 00127 #if !PX_DOXYGEN 00128 } // namespace physx 00129 #endif 00130 00132 #endif
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com