PxSceneQueryExt.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H 00032 #define PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H 00033 00037 #include "PxPhysXConfig.h" 00038 00039 #include "PxScene.h" 00040 00041 #if !PX_DOXYGEN 00042 namespace physx 00043 { 00044 #endif 00045 00046 // These types have been deprecated (removed) in PhysX 3.4. We typedef them to the new types here for easy migration from 3.3 to 3.4. 00047 typedef PxQueryHit PxSceneQueryHit; 00048 typedef PxQueryFilterData PxSceneQueryFilterData; 00049 typedef PxQueryFilterCallback PxSceneQueryFilterCallback; 00050 typedef PxQueryCache PxSceneQueryCache; 00051 typedef PxHitFlag PxSceneQueryFlag; 00052 typedef PxHitFlags PxSceneQueryFlags; 00053 00062 class PxSceneQueryExt 00063 { 00064 public: 00065 00090 static bool raycastAny( const PxScene& scene, 00091 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, 00092 PxSceneQueryHit& hit, const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00093 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL, 00094 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT); 00095 00121 static bool raycastSingle( const PxScene& scene, 00122 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, 00123 PxSceneQueryFlags outputFlags, PxRaycastHit& hit, 00124 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00125 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL, 00126 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT); 00127 00158 static PxI32 raycastMultiple( const PxScene& scene, 00159 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, 00160 PxSceneQueryFlags outputFlags, 00161 PxRaycastHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit, 00162 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00163 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL, 00164 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT); 00165 00193 static bool sweepAny( const PxScene& scene, 00194 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, 00195 PxSceneQueryFlags queryFlags, 00196 PxSceneQueryHit& hit, 00197 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00198 PxSceneQueryFilterCallback* filterCall = NULL, 00199 const PxSceneQueryCache* cache = NULL, 00200 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT, 00201 PxReal inflation = 0.0f); 00202 00230 static bool sweepSingle(const PxScene& scene, 00231 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, 00232 PxSceneQueryFlags outputFlags, 00233 PxSweepHit& hit, 00234 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00235 PxSceneQueryFilterCallback* filterCall = NULL, 00236 const PxSceneQueryCache* cache = NULL, 00237 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT, PxReal inflation=0.0f); 00238 00271 static PxI32 sweepMultiple( const PxScene& scene, 00272 const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, 00273 PxSceneQueryFlags outputFlags, PxSweepHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit, 00274 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00275 PxSceneQueryFilterCallback* filterCall = NULL, const PxSceneQueryCache* cache = NULL, 00276 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT, PxReal inflation = 0.0f); 00277 00299 static PxI32 overlapMultiple( const PxScene& scene, 00300 const PxGeometry& geometry, const PxTransform& pose, 00301 PxOverlapHit* hitBuffer, PxU32 hitBufferSize, 00302 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00303 PxSceneQueryFilterCallback* filterCall = NULL, 00304 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT); 00305 00326 static bool overlapAny( const PxScene& scene, 00327 const PxGeometry& geometry, const PxTransform& pose, 00328 PxOverlapHit& hit, 00329 const PxSceneQueryFilterData& filterData = PxSceneQueryFilterData(), 00330 PxSceneQueryFilterCallback* filterCall = NULL, 00331 PX_DEPRECATED PxClientID queryClient = PX_DEFAULT_CLIENT); 00332 }; 00333 00334 #if !PX_DOXYGEN 00335 } // namespace physx 00336 #endif 00337 00339 #endif
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com