NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxQueryFilterCallback Class Reference

NVIDIA PhysX SDK 3.4 API

PxQueryFilterCallback Class Reference
[Scenequery]

Scene query filtering callbacks. More...

#include <PxQueryFiltering.h>

List of all members.


Public Member Functions

virtual PxQueryHitType::Enum preFilter (const PxFilterData &filterData, const PxShape *shape, const PxRigidActor *actor, PxHitFlags &queryFlags)=0
 This filter callback is executed before the exact intersection test if PxQueryFlag::ePREFILTER flag was set.
virtual PxQueryHitType::Enum postFilter (const PxFilterData &filterData, const PxQueryHit &hit)=0
 This filter callback is executed if the exact intersection test returned true and PxQueryFlag::ePOSTFILTER flag was set.
virtual ~PxQueryFilterCallback ()
 virtual destructor

Detailed Description

Scene query filtering callbacks.

Custom filtering logic for scene query intersection candidates. If an intersection candidate object passes the data based filter (see PxQueryFilterData), filtering callbacks are executed if requested (see PxQueryFilterData.flags)

The preFilter function may overwrite the copy of queryFlags it receives as an argument to specify any of PxHitFlag::eMODIFIABLE_FLAGS on a per-shape basis. Changes apply only to the shape being filtered, and changes to other flags are ignored.

  • If PxQueryFlag::ePREFILTER is not set, precise intersection testing is performed using the original query's filterData.flags.
  • If PxQueryFlag::ePOSTFILTER is set, the postFilter function is called for each intersection to determine the touch/block status. This overrides any touch/block status previously returned from the preFilter function for this shape.
Filtering calls are not guaranteed to be sorted along the ray or sweep direction.

See also:
PxScene.raycast PxScene.sweep PxScene.overlap PxQueryFlags PxHitFlags

Constructor & Destructor Documentation

virtual PxQueryFilterCallback::~PxQueryFilterCallback (  )  [inline, virtual]

virtual destructor


Member Function Documentation

virtual PxQueryHitType::Enum PxQueryFilterCallback::postFilter ( const PxFilterData filterData,
const PxQueryHit hit 
) [pure virtual]

This filter callback is executed if the exact intersection test returned true and PxQueryFlag::ePOSTFILTER flag was set.

Parameters:
[in] filterData custom filter data of the query
[in] hit Scene query hit information. faceIndex member is not valid for overlap queries. For sweep and raycast queries the hit information can be cast to PxSweepHit and PxRaycastHit respectively.
Returns:
the updated hit type for this hit (see PxQueryHitType)

virtual PxQueryHitType::Enum PxQueryFilterCallback::preFilter ( const PxFilterData filterData,
const PxShape shape,
const PxRigidActor actor,
PxHitFlags &  queryFlags 
) [pure virtual]

This filter callback is executed before the exact intersection test if PxQueryFlag::ePREFILTER flag was set.

Parameters:
[in] filterData custom filter data specified as the query's filterData.data parameter.
[in] shape A shape that has not yet passed the exact intersection test.
[in] actor The shape's actor.
[in,out] queryFlags scene query flags from the query's function call (only flags from PxHitFlag::eMODIFIABLE_FLAGS bitmask can be modified)
Returns:
the updated type for this hit (see PxQueryHitType)


The documentation for this class was generated from the following file:



Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com