PxQueryCache Struct Reference
[Physics]
single hit cache for scene queries.
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#include <PxScene.h>
Public Member Functions | |
PX_INLINE | PxQueryCache () |
constructor sets to default | |
PX_INLINE | PxQueryCache (PxShape *s, PxU32 findex) |
constructor to set properties | |
Public Attributes | |
PxShape * | shape |
Shape to test for intersection first. | |
PxRigidActor * | actor |
Actor to which the shape belongs. | |
PxU32 | faceIndex |
Triangle index to test first - NOT CURRENTLY SUPPORTED. |
Detailed Description
single hit cache for scene queries.If a cache object is supplied to a scene query, the cached actor/shape pair is checked for intersection first.
- Note:
- Filters are not executed for the cached shape.
If intersection is found, the hit is treated as blocking.
Typically actor and shape from the last PxHitCallback.block query result is used as a cached actor/shape pair.
Using past touching hits as cache will produce incorrect behavior since the cached hit will always be treated as blocking.
Cache is only used if no touch buffer was provided, for single nearest blocking hit queries and queries using eANY_HIT flag.
if non-zero touch buffer was provided, cache will be ignored
It is the user's responsibility to ensure that the shape and actor are valid, so care must be taken when deleting shapes to invalidate cached references.
- See also:
- PxScene.raycast
Constructor & Destructor Documentation
PX_INLINE PxQueryCache::PxQueryCache | ( | ) | [inline] |
constructor sets to default
constructor to set properties
Member Data Documentation
Actor to which the shape belongs.
Triangle index to test first - NOT CURRENTLY SUPPORTED.
Shape to test for intersection first.
The documentation for this struct was generated from the following file:
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