NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxDebugText Struct Reference

NVIDIA PhysX SDK 3.4 API

PxDebugText Struct Reference
[Common]

Used to store a text for debug rendering. Doesn't own 'string' array. More...

#include <PxRenderBuffer.h>

Collaboration diagram for PxDebugText:

List of all members.


Public Member Functions

 PxDebugText ()
 PxDebugText (const PxVec3 &p, const PxReal &s, const PxU32 &c, const char *str)

Public Attributes

PxVec3 position
PxReal size
PxU32 color
const char * string

Detailed Description

Used to store a text for debug rendering. Doesn't own 'string' array.

Constructor & Destructor Documentation

PxDebugText::PxDebugText (  )  [inline]

PxDebugText::PxDebugText ( const PxVec3 p,
const PxReal &  s,
const PxU32 c,
const char *  str 
) [inline]


Member Data Documentation

const char* PxDebugText::string


The documentation for this struct was generated from the following file:



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