NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxDebugColor Struct Reference

NVIDIA PhysX SDK 3.4 API

PxDebugColor Struct Reference
[Common]

Default color values used for debug rendering. More...

#include <PxRenderBuffer.h>

List of all members.


Public Types

enum  Enum {
  eARGB_BLACK = 0xff000000,
  eARGB_RED = 0xffff0000,
  eARGB_GREEN = 0xff00ff00,
  eARGB_BLUE = 0xff0000ff,
  eARGB_YELLOW = 0xffffff00,
  eARGB_MAGENTA = 0xffff00ff,
  eARGB_CYAN = 0xff00ffff,
  eARGB_WHITE = 0xffffffff,
  eARGB_GREY = 0xff808080,
  eARGB_DARKRED = 0x88880000,
  eARGB_DARKGREEN = 0x88008800,
  eARGB_DARKBLUE = 0x88000088
}

Detailed Description

Default color values used for debug rendering.

Member Enumeration Documentation

Enumerator:
eARGB_BLACK 
eARGB_RED 
eARGB_GREEN 
eARGB_BLUE 
eARGB_YELLOW 
eARGB_MAGENTA 
eARGB_CYAN 
eARGB_WHITE 
eARGB_GREY 
eARGB_DARKRED 
eARGB_DARKGREEN 
eARGB_DARKBLUE 


The documentation for this struct was generated from the following file:



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