PxDebugTriangle Struct Reference
[Common]
Used to store a single triangle and colour for debug rendering.
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#include <PxRenderBuffer.h>
Collaboration diagram for PxDebugTriangle:
Public Member Functions | |
PxDebugTriangle (const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2, const PxU32 &c) | |
Public Attributes | |
PxVec3 | pos0 |
PxU32 | color0 |
PxVec3 | pos1 |
PxU32 | color1 |
PxVec3 | pos2 |
PxU32 | color2 |
Detailed Description
Used to store a single triangle and colour for debug rendering.Constructor & Destructor Documentation
PxDebugTriangle::PxDebugTriangle | ( | const PxVec3 & | p0, | |
const PxVec3 & | p1, | |||
const PxVec3 & | p2, | |||
const PxU32 & | c | |||
) | [inline] |
Member Data Documentation
The documentation for this struct was generated from the following file:
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