NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRaycastCCD.h Source File

NVIDIA PhysX SDK 3.4 API

PxRaycastCCD.h

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00029 
00030 #ifndef PX_RAYCAST_CCD_H
00031 #define PX_RAYCAST_CCD_H
00032 
00036 #include "common/PxPhysXCommonConfig.h"
00037 #include "foundation/PxVec3.h"
00038 
00039 #if !PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00044     class PxScene;
00045     class PxShape;
00046     class PxRigidDynamic;
00047     class RaycastCCDManagerInternal;
00048 
00068     class RaycastCCDManager
00069     {
00070         public:
00071                     RaycastCCDManager(PxScene* scene);
00072                     ~RaycastCCDManager();
00073 
00082             bool    registerRaycastCCDObject(PxRigidDynamic* actor, PxShape* shape);
00083 
00089             void    doRaycastCCD(bool doDynamicDynamicCCD);
00090 
00091         private:
00092             RaycastCCDManagerInternal*  mImpl;
00093     };
00094 
00095 #if !PX_DOXYGEN
00096 } // namespace physx
00097 #endif
00098 
00100 #endif


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