PxParticleBase.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_PX_PARTICLEBASE 00032 #define PX_PHYSICS_PX_PARTICLEBASE 00033 00040 #include "PxPhysXConfig.h" 00041 #include "foundation/PxBounds3.h" 00042 #include "PxFiltering.h" 00043 #include "particles/PxParticleBaseFlag.h" 00044 #include "PxActor.h" 00045 #include "particles/PxParticleCreationData.h" 00046 #include "particles/PxParticleReadData.h" 00047 #include "PxForceMode.h" 00048 00049 #if !PX_DOXYGEN 00050 namespace physx 00051 { 00052 #endif 00053 00069 class PX_DEPRECATED PxParticleBase : public PxActor 00070 { 00071 00072 public: 00073 00074 /************************************************************************************************/ 00075 00079 00092 virtual PxParticleReadData* lockParticleReadData(PxDataAccessFlags flags) = 0; 00093 00099 virtual PxParticleReadData* lockParticleReadData() = 0; 00100 00114 virtual bool createParticles(const PxParticleCreationData& creationData) = 0; 00115 00128 virtual void releaseParticles(PxU32 numParticles, const PxStrideIterator<const PxU32>& indexBuffer) = 0; 00129 00135 virtual void releaseParticles() = 0; 00136 00148 virtual void setPositions(PxU32 numParticles, const PxStrideIterator<const PxU32>& indexBuffer, 00149 const PxStrideIterator<const PxVec3>& positionBuffer) = 0; 00150 00162 virtual void setVelocities(PxU32 numParticles, const PxStrideIterator<const PxU32>& indexBuffer, 00163 const PxStrideIterator<const PxVec3>& velocityBuffer) = 0; 00164 00179 virtual void setRestOffsets(PxU32 numParticles, const PxStrideIterator<const PxU32>& indexBuffer, 00180 const PxStrideIterator<const PxF32>& restOffsetBuffer) = 0; 00181 00182 00193 virtual void addForces(PxU32 numParticles, const PxStrideIterator<const PxU32>& indexBuffer, 00194 const PxStrideIterator<const PxVec3>& forceBuffer, PxForceMode::Enum forceMode) = 0; 00195 00197 /************************************************************************************************/ 00198 00202 00208 virtual PxReal getDamping() const = 0; 00209 00215 virtual void setDamping(PxReal damp) = 0; 00216 00222 virtual PxVec3 getExternalAcceleration() const = 0; 00223 00231 virtual void setExternalAcceleration(const PxVec3&acceleration) = 0; 00232 00239 virtual void getProjectionPlane(PxVec3& normal, PxReal& distance) const = 0; 00240 00251 virtual void setProjectionPlane(const PxVec3& normal, PxReal distance) = 0; 00253 /************************************************************************************************/ 00254 00258 00264 virtual PxReal getParticleMass() const = 0; 00265 00271 virtual void setParticleMass(PxReal mass) = 0; 00272 00278 virtual PxReal getRestitution() const = 0; 00279 00287 virtual void setRestitution(PxReal rest) = 0; 00288 00294 virtual PxReal getDynamicFriction() const = 0; 00295 00303 virtual void setDynamicFriction(PxReal friction) = 0; 00304 00310 virtual PxReal getStaticFriction() const = 0; 00311 00319 virtual void setStaticFriction(PxReal friction) = 0; 00320 00322 /************************************************************************************************/ 00323 00327 00333 virtual void setSimulationFilterData(const PxFilterData& data) = 0; 00334 00340 virtual PxFilterData getSimulationFilterData() const = 0; 00341 00343 /************************************************************************************************/ 00344 00351 virtual void setParticleBaseFlag(PxParticleBaseFlag::Enum flag, bool val) = 0; 00352 00358 virtual PxParticleBaseFlags getParticleBaseFlags() const = 0; 00359 00360 /************************************************************************************************/ 00361 00365 00371 virtual PxU32 getMaxParticles() const = 0; 00372 00379 virtual PxReal getMaxMotionDistance() const = 0; 00380 00387 virtual void setMaxMotionDistance(PxReal distance) = 0; 00388 00394 virtual PxReal getRestOffset() const = 0; 00395 00402 virtual void setRestOffset(PxReal restOffset) = 0; 00403 00409 virtual PxReal getContactOffset() const = 0; 00410 00417 virtual void setContactOffset(PxReal contactOffset) = 0; 00418 00426 virtual PxReal getGridSize() const = 0; 00427 00435 virtual void setGridSize(PxReal gridSize) = 0; 00436 00442 virtual PxParticleReadDataFlags getParticleReadDataFlags() const = 0; 00443 00450 virtual void setParticleReadDataFlag(PxParticleReadDataFlag::Enum flag, bool val)= 0; 00451 00452 protected: 00453 PX_INLINE PxParticleBase(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {} 00454 PX_INLINE PxParticleBase(PxBaseFlags baseFlags) : PxActor(baseFlags) {} 00455 virtual ~PxParticleBase() {} 00456 virtual bool isKindOf(const char* name) const { return !::strcmp("PxParticleBase", name) || PxActor::isKindOf(name); } 00457 00459 /************************************************************************************************/ 00460 }; 00461 00462 #if !PX_DOXYGEN 00463 } // namespace physx 00464 #endif 00465 00467 #endif
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com