PxFilterData Struct Reference
[Physics]
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.
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#include <PxFiltering.h>
Public Member Functions | |
PX_INLINE | PxFilterData (const PxEMPTY) |
PX_INLINE | PxFilterData () |
Default constructor. | |
PX_INLINE | PxFilterData (PxU32 w0, PxU32 w1, PxU32 w2, PxU32 w3) |
Constructor to set filter data initially. | |
PX_INLINE void | setToDefault () |
(re)sets the structure to the default. | |
PX_INLINE bool | operator== (const PxFilterData &a) const |
Comparison operator to allow use in Array. | |
PX_INLINE bool | operator!= (const PxFilterData &a) const |
Comparison operator to allow use in Array. | |
Public Attributes | |
PxU32 | word0 |
PxU32 | word1 |
PxU32 | word2 |
PxU32 | word3 |
Detailed Description
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.
- See also:
- PxShape.setSimulationFilterData() PxShape.getSimulationFilterData() PxSimulationFilterShader PxSimulationFilterCallback
Constructor & Destructor Documentation
PX_INLINE PxFilterData::PxFilterData | ( | const | PxEMPTY | ) | [inline] |
PX_INLINE PxFilterData::PxFilterData | ( | ) | [inline] |
Default constructor.
Constructor to set filter data initially.
Member Function Documentation
PX_INLINE bool PxFilterData::operator!= | ( | const PxFilterData & | a | ) | const [inline] |
Comparison operator to allow use in Array.
PX_INLINE bool PxFilterData::operator== | ( | const PxFilterData & | a | ) | const [inline] |
PX_INLINE void PxFilterData::setToDefault | ( | ) | [inline] |
(re)sets the structure to the default.
Member Data Documentation
Referenced by operator==().
Referenced by operator==().
Referenced by operator==().
Referenced by operator==().
The documentation for this struct was generated from the following file:
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