NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleReadData.h File Reference

NVIDIA PhysX SDK 3.4 API

PxParticleReadData.h File Reference

#include "foundation/PxStrideIterator.h"
#include "foundation/PxFlags.h"
#include "PxLockedData.h"
#include "PxParticleFlag.h"

Include dependency graph for PxParticleReadData.h:

foundation/PxStrideIterator.hfoundation/PxFlags.hPxLockedData.hPxParticleFlag.hfoundation/Px.hfoundation/PxAssert.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hPxPhysXConfig.hcommon/PxPhysXCommonConfig.h

This graph shows which files directly or indirectly include this file:

PxParticleBase.hPxPhysicsAPI.hPxParticleFluidReadData.hPxParticleSystem.hPxParticleFluid.hPxScene.hPxSceneLock.hPxVolumeCache.hPxSceneQueryExt.hPxExtensionsAPI.h

Go to the source code of this file.


Classes

struct  PxParticleReadDataFlag
class  PxParticleReadData
 Data layout descriptor for reading particle data from the SDK. (deprecated). More...

Typedefs

typedef PX_DEPRECATED PxFlags
< PxParticleReadDataFlag::Enum,
PxU16 > 
PxParticleReadDataFlags
 collection of set bits defined in PxParticleReadDataFlag. (deprecated)
typedef PX_DEPRECATED PxFlags
< PxParticleFlag::Enum, PxU16 > 
PxParticleFlags
 collection of set bits defined in PxParticleFlag. (deprecated)



Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com