NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCloth.h File Reference

NVIDIA PhysX SDK 3.4 API

PxCloth.h File Reference

#include "PxPhysXConfig.h"
#include "PxActor.h"
#include "PxLockedData.h"
#include "PxFiltering.h"
#include "cloth/PxClothFabric.h"
#include "cloth/PxClothTypes.h"
#include "cloth/PxClothCollisionData.h"

Include dependency graph for PxCloth.h:

PxPhysXConfig.hPxActor.hPxLockedData.hPxFiltering.hcloth/PxClothFabric.hcloth/PxClothTypes.hcloth/PxClothCollisionData.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxBounds3.hPxClient.hcommon/PxBase.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxFlags.hPxSerialFramework.hPxCollection.hcommon/PxTypeInfo.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.h

Go to the source code of this file.


Classes

struct  PxClothStretchConfig
 Solver configuration parameters for the vertical and horizontal stretch phase types. More...
struct  PxClothTetherConfig
 Solver configuration parameters for the tether phases. More...
struct  PxClothMotionConstraintConfig
 Solver configuration parameters for the tether phases. More...
class  PxCloth
 Set of connected particles tailored towards simulating character cloth. More...



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