PxClothTypes.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_CLOTH_TYPES 00032 #define PX_PHYSICS_NX_CLOTH_TYPES 00033 00037 #include "PxPhysXConfig.h" 00038 #include "foundation/PxFlags.h" 00039 00040 #include "foundation/PxVec3.h" 00041 00042 #if !PX_DOXYGEN 00043 namespace physx 00044 { 00045 #endif 00046 00055 struct PX_DEPRECATED PxClothFlag 00056 { 00057 enum Enum 00058 { 00059 eDEFAULT = 0, 00060 eCUDA = (1<<0), 00061 eGPU PX_DEPRECATED = eCUDA, 00062 eSWEPT_CONTACT = (1<<2), 00063 eSCENE_COLLISION = (1<<3), 00064 eCOUNT = 4 // internal use only 00065 }; 00066 }; 00067 00068 typedef PxFlags<PxClothFlag::Enum,PxU16> PxClothFlags; 00069 PX_FLAGS_OPERATORS(PxClothFlag::Enum, PxU16) 00070 00071 00080 struct PX_DEPRECATED PxClothParticle 00081 { 00082 PxVec3 pos; 00083 PxReal invWeight; 00084 00088 PxClothParticle() {} 00089 PxClothParticle(const PxVec3& pos_, PxReal invWeight_) 00090 : pos(pos_), invWeight(invWeight_){} 00091 }; 00092 00099 struct PX_DEPRECATED PxClothParticleMotionConstraint 00100 { 00101 PxVec3 pos; 00102 PxReal radius; 00103 00107 PxClothParticleMotionConstraint() {} 00108 PxClothParticleMotionConstraint(const PxVec3& p, PxReal r) 00109 : pos(p), radius(r){} 00110 }; 00111 00118 struct PX_DEPRECATED PxClothParticleSeparationConstraint 00119 { 00120 PxVec3 pos; 00121 PxReal radius; 00122 00126 PxClothParticleSeparationConstraint() {} 00127 PxClothParticleSeparationConstraint(const PxVec3& p, PxReal r) 00128 : pos(p), radius(r){} 00129 }; 00130 00131 #if !PX_DOXYGEN 00132 } // namespace physx 00133 #endif 00134 00136 #endif
Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com