NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothCollisionData.h File Reference

NVIDIA PhysX SDK 3.4 API

PxClothCollisionData.h File Reference

#include "PxPhysXConfig.h"
#include "foundation/PxVec3.h"

Include dependency graph for PxClothCollisionData.h:

PxPhysXConfig.hfoundation/PxVec3.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.h

This graph shows which files directly or indirectly include this file:

PxCloth.hPxPhysicsAPI.h

Go to the source code of this file.


Classes

struct  PxClothCollisionSphere
 Sphere representation used for cloth-sphere and cloth-capsule collision. More...
struct  PxClothCollisionPlane
 Plane representation used for cloth-convex collision. More...
struct  PxClothCollisionTriangle
 Triangle representation used for cloth-mesh collision. More...



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