Logging

BtS Unaltered Gameplay Mod

Logging

This tab include all the configuration options for auto logging.

Enable Logging

Enables the Autolog mod, which will log all the game events.

Start Automatically

Enables the automatic start of logging: if it is selected, logging starts automatically at the beginning of the game; if it is not selected, logging doesn't start automatically at the beginning of the game, but has to be started with the [Alt+L] command (which can also be pressed again to stop the logger).



4000BC is Turn

This option will fix the problem with the game thinking your pre-turn is the first turn. Default is 0, can be set to 1 for game default. This will not add a turn to the game, just logs it properly.

Use Default File Name

Uses the default name and path for the log file.

Show IBT

Enables logging of what occurs "In Between Turns" with the other civilizations in the game.

Color Coding

Enables color coding of the log file to make it easier to find key events.


Path

Default path is ...\My Docs\My Games\Beyond the Sword\Autolog. You can change this to any directory you'd like.

File

Default name uses the Name you selected for yourself within Civilization. You can change this as you like.

Custom Entry Prefix

Allows you to use a customized prefix (for example your nickname on a forum) for your own entries in the log (the ones made using the Alt+E command).

Format Style

Puts the logger into preset configurations; the options are:

  • plain will format the logger into a plain .txt format
  • HTML will format the logger to use HTML code for the log entries
  • Forum Tags, With " around color codes will format the logger to make it easier to post on forums that require "quotes" around color codes
  • Forum Tags, No " around color codes will format the logger to make it easier to post on forums that do not require "quotes" around color codes



Logging of following events may be enabled by simple selection of the corresponding checkboxes:

Research and Builds

  • Technologies will log Technologies acquired and researches started by the player
  • Builds Started will log city productions started by the player
  • Builds Completed will log city productions completed by the player
  • Projects Completed will log projects completed by the player
  • Improvements will log improvements build or destroyed by the player

Cities

  • City Founded will log cities founded by the player
  • City Growth will log growth and shrink of player's cities
  • City Borders will log border expansion of player's cities
  • City Ownership will log cities acquired (by trade or conquest) by the player
  • City Razed will log razed player's cities and enemy cities razed by the player
  • City Whip will log whip and decrease of whip anger in player's cities

Events

  • Tribal Villages will log Tribal Villages finds by the player and their consequences
  • Religions will log Religions founded by the player, spread of Religions to player's cities and spread to other cities of Religions whose Holy City is controlled by the player
  • Corporations will log Corporations founded by the player, spread of Corporations to player's cities and spread to other cities of Corporations whose Headquarters are controlled by the player
  • Great People will log GP birth in player's cities
  • Golden Age will log start and end of player's Golden Ages

Trade and Demands

  • Trade Offerswill log will log AI-initiated trades and gift offers and player's responses
  • Tribute/Help will log AI demands for tribute or help and player's responses
  • Change Religion will log AI demands that you change religion and player's responses
  • Change Civics will log AI demands that you change civics and player's responses
  • Declare War will log AI requests to declare war on a third party and player's responses
  • Stop Trading will log AI requests to stop trading with a third party and player's responses

Diplomacy

  • Contactwill log player's first contact with other Civilizations
  • Attitude will log changes in attitude between Civilizations known to the player
  • War will log start and end of wars between Civilizations known to the player
  • Vassal States will log when any Civilization becomes a Vassal State of another or frees itself from it
  • Civics will log changes in Civics between Civilizations known to the player

Combat

  • Combat will log battles involving player's units
  • Promotions will log promotions of player's units
  • Pillaging will log pillaging of player's improvements and when player pillages enemy improvements