Enhanced Victory Screen (EVS)
by Ruff_hi
The Enhanced Victory Screen mod improves the default Victory Tab and Members Tab of the Victory Screen (F8).
Victories Tab
The following information is included:
- number of Civilizations that you have not met;
- number of Civilizations that are your vassals;
- number of turns until your Cities hit legendary status;
- number of turns until best AI Cities hit legendary status;
- status of the Apollo Program (built/not built);
- information regarding space ship parts:
- a space is shown beside the ship part if you don't have the required technology,
- the ship part description and count changes color if you have enough to launch the ship (same for AI),
- the ship part description and count changes color if you have the maximum number (same for AI),
- the number of parts under construction is also shown (only for the player);
- blank for player if player doesn't have the tech,
- normal white color for player if the player has the tech but hasn't built any parts yet,
- normal white color for AI if the player is not sure if the AI has the tech,
- orange if the human knows the AI has the tech,
- yellow if the player/AI has the minimum number needed to launch,
- green if the player/AI has the required number needed to launch.
Members Tab
The following information is included:
- list of all Civilizations under both AP and UN;
- the top two leaders are the AP/UN candidates;
- AP list, including:
- number of votes,
- AP Status (Holder of office, Builder of AP, Full Member, Member, Non Member),
- relationship of leader to both candidates,
- estimated number of votes gained by each candidate;
- UN list, including:
- number of votes,
- relationship of leader to both candidates,
- estimated number of votes gained by each candidate;
- a total line including the required number of votes to win;
- a summary of this result including a totally random margin of error;
- ability to toggle between Secretary General / Pope vote and Diplomatic Victory vote;
- AI votes for itself if it can,
- AI votes for a team member if it can,
- AI votes for its master, if it is a vassal,
- if the AI attitude to one of the candidates is 'friendly' and the other is 'pleased' or less, AI votes for 'friend',
- if both candidates are at 'friendly' status, votes for one with highest attitude,
- if neither candidate is at 'friendly', abstains.
the voting intentions of the AI are estimates based on the following:
Instructions
BIS can be enabled in the Advisors tab of the BUG Options Screen (Alt+Ctrl+O) by simple selection of the 'Victories Tab' and 'Members Tab' checkboxes.
Credits
Forum: http://forums.civfanatics.com/showthread.php?t=284132
Author: Ruff_hi