Changes made to original Mods

BtS Unaltered Gameplay Mod

Changes made to original Mods

Below are changes that we have made to the original code. The majority of changes made were required for Beyond the Sword play. Nothing we have done will alter the rules or your gameplay in any way.

Autolog

Enhanced by Ruff_Hi prior to merging with BUG Mod.
  • Silent logging mode.
  • Default file name.
  • User controlled logging start/stop.
  • Logging of pillaging.
  • Logging of whipping.
  • Logging of war status.
  • Logging of Civic changes.
  • Logging of Religion changes.
  • Location and probability of combat.
  • While Attacking/Defending status added to combat.
  • "IBT" added to split user actions and AI actions.
  • Option to treat 4000BC as 'turn 0'.
  • Date and Time of turn.
  • Expected duration on builds and tech research.
  • Color coded without '"' for forums that don't support them.

Better Espionage Screen

  • Rearranged fields for clarity.
  • Added tri-color coding to espionage cost modifier percentages: default, good and bad.
  • Added tri-color coding to missions (both passive and active): cannot perform, can perform and can almost perform.

Civ4lerts

  • Rewrote the majority of code from scratch to fix the timing bugs with most alerts.
  • Added alerts for when a Civilization is willing to sign Open Borders, Defensive Pact and Permanent Alliance agreements.
  • Added alerts for when production in a city can be hurried (by population or gold).
  • Extended pending growth alert to include actual growth and pending/actual shrinkage of a city.
  • Changed happy/healthy alerts to notify whenever the city changes state either way.
  • Created new options for alerts that shared options with other alerts.

Customizable Domestic Advisor

  • Added BtS columns (e.g. corporations and espionage) and "Liberate Colony" button.
  • Added other new columns (e.g. turns until culture growth and Great Person birth, and “hurry pop/gold” columns).
  • Added a set of building class columns showing the Civilization-specific buildings (based on your current Civilization). These columns show whether or not you have constructed the building type instead of showing the building's effect (the building's effect can be seen in the hover text of the column headers).
  • Resource columns now show their icon as the header and the effects or the availability (2 different series) as the value.
  • Fixed crash caused when you had more than 20 or so cities.
  • Added page switching buttons.
  • Added buttons to move pages while customizing.
  • Added a button to toggle whether or not to display the controls for changing specialists for a page.

Great Person Progress Bar

  • Always displayed, even when no city has a non-zero GP rate.
  • Optionally displays the percent chances of each GP type.
  • Clicking the text in the bar zooms to the city.
  • Selecting a city on the map shows the GP information for that city.

Improved Glance Tab

  • Added display for Worst Enemy.
  • Changed War indicator to Crossed Swords.
  • Show Forced Peace indicator.

Plot List Enhancements

  • Changed filtering options to be more intuitive.
  • Change multiple buttons to toggle buttons where the icon changes to show the state.
  • Finished code to allow unit movement indicator to work.
  • Restored hover text.
  • Made all options available through BUG Options Screen instead of through modifying an .ini file.
  • Changed Mission Tags to icons representing their current mission, if any.

Reminders

  • Events are saved and loaded.
  • When a reminder pops up, you have the option to show the reminder again the next turn.
  • You can choose how reminders are displayed: in the event log, as a modal pop up or both.
  • Reminders can be logged using Autolog.
  • Reminders that have fired at the start of the turn are shown as the flashing text at the end of your turn.

SevoPedia

  • Changed Leader head scale problem.
  • Added Shortcuts by Ekmek.
  • Added Strategy Guides by Alerum68.
  • Added Traits by Sisiutil.

Specialist Stacker

  • Added Chevrons based on 5, 10, and 20 Specialists.