Window module
Provides OpenGL-based windows, and abstractions for events and input handling. More...
Classes | |
class | sf::Context |
Class holding a valid drawing context. More... | |
class | sf::ContextSettings |
Structure defining the settings of the OpenGL context attached to a window. More... | |
class | sf::Event |
Defines a system event and its parameters. More... | |
class | sf::GlResource |
Base class for classes that require an OpenGL context. More... | |
class | sf::Joystick |
Give access to the real-time state of the joysticks. More... | |
class | sf::Keyboard |
Give access to the real-time state of the keyboard. More... | |
class | sf::Mouse |
Give access to the real-time state of the mouse. More... | |
class | sf::Sensor |
Give access to the real-time state of the sensors. More... | |
class | sf::Touch |
Give access to the real-time state of the touches. More... | |
class | sf::VideoMode |
VideoMode defines a video mode (width, height, bpp) More... | |
class | sf::Window |
Window that serves as a target for OpenGL rendering. More... | |
Enumerations | |
enum | { sf::Style::None = 0, sf::Style::Titlebar = 1 << 0, sf::Style::Resize = 1 << 1, sf::Style::Close = 1 << 2, sf::Style::Fullscreen = 1 << 3, sf::Style::Default = Titlebar | Resize | Close } |
Enumeration of the window styles. More... | |
Detailed Description
Provides OpenGL-based windows, and abstractions for events and input handling.
Enumeration Type Documentation
anonymous enum |
Enumeration of the window styles.
Definition at line 38 of file WindowStyle.hpp.