SFML - Simple and Fast Multimedia Library

SMFL 2.3.2

VertexArray.hpp
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3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila ([email protected])
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24 
25 #ifndef SFML_VERTEXARRAY_HPP
26 #define SFML_VERTEXARRAY_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Vertex.hpp>
33 #include <SFML/Graphics/PrimitiveType.hpp>
34 #include <SFML/Graphics/Rect.hpp>
35 #include <SFML/Graphics/Drawable.hpp>
36 #include <vector>
37 
38 
39 namespace sf
40 {
45 class SFML_GRAPHICS_API VertexArray : public Drawable
46 {
47 public:
48 
55  VertexArray();
56 
64  explicit VertexArray(PrimitiveType type, std::size_t vertexCount = 0);
65 
72  std::size_t getVertexCount() const;
73 
88  Vertex& operator [](std::size_t index);
89 
104  const Vertex& operator [](std::size_t index) const;
105 
115  void clear();
116 
129  void resize(std::size_t vertexCount);
130 
137  void append(const Vertex& vertex);
138 
153  void setPrimitiveType(PrimitiveType type);
154 
161  PrimitiveType getPrimitiveType() const;
162 
172  FloatRect getBounds() const;
173 
174 private:
175 
183  virtual void draw(RenderTarget& target, RenderStates states) const;
184 
185 private:
186 
188  // Member data
190  std::vector<Vertex> m_vertices;
191  PrimitiveType m_primitiveType;
192 };
193 
194 } // namespace sf
195 
196 
197 #endif // SFML_VERTEXARRAY_HPP
198 
199 
PrimitiveType
Types of primitives that a sf::VertexArray can render.
Define the states used for drawing to a RenderTarget.
Define a set of one or more 2D primitives.
Definition: VertexArray.hpp:45
Define a point with color and texture coordinates.
Definition: Vertex.hpp:42
Base class for all render targets (window, texture, ...)
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44