Shader.hpp
7 // In no event will the authors be held liable for any damages arising from the use of this software.
62 Fragment
138 bool loadFromFile(const std::string& vertexShaderFilename, const std::string& fragmentShaderFilename);
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:47
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
Special type that can be passed to setParameter, and that represents the texture of the object being ...
Definition: Shader.hpp:72
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
static CurrentTextureType CurrentTexture
Represents the texture of the object being drawn.
Definition: Shader.hpp:80
Definition: AlResource.hpp:34