SFML - Simple and Fast Multimedia Library

SMFL 2.3.2

Drawable.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila ([email protected])
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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10 // including commercial applications, and to alter it and redistribute it freely,
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19 // and must not be misrepresented as being the original software.
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22 //
24 
25 #ifndef SFML_DRAWABLE_HPP
26 #define SFML_DRAWABLE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/RenderStates.hpp>
33 
34 
35 namespace sf
36 {
37 class RenderTarget;
38 
44 class SFML_GRAPHICS_API Drawable
45 {
46 public:
47 
52  virtual ~Drawable() {}
53 
54 protected:
55 
56  friend class RenderTarget;
57 
69  virtual void draw(RenderTarget& target, RenderStates states) const = 0;
70 };
71 
72 } // namespace sf
73 
74 
75 #endif // SFML_DRAWABLE_HPP
76 
77 
virtual ~Drawable()
Virtual destructor.
Definition: Drawable.hpp:52
Define the states used for drawing to a RenderTarget.
Base class for all render targets (window, texture, ...)
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44