SFML - Simple and Fast Multimedia Library

SMFL 2.3.2

SoundFileReader.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila ([email protected])
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
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24 
25 #ifndef SFML_SOUNDFILEREADER_HPP
26 #define SFML_SOUNDFILEREADER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <string>
33 
34 
35 namespace sf
36 {
37 class InputStream;
38 
43 class SFML_AUDIO_API SoundFileReader
44 {
45 public:
46 
51  struct Info
52  {
53  Uint64 sampleCount;
54  unsigned int channelCount;
55  unsigned int sampleRate;
56  };
57 
62  virtual ~SoundFileReader() {}
63 
77  virtual bool open(InputStream& stream, Info& info) = 0;
78 
88  virtual void seek(Uint64 sampleOffset) = 0;
89 
99  virtual Uint64 read(Int16* samples, Uint64 maxCount) = 0;
100 };
101 
102 } // namespace sf
103 
104 
105 #endif // SFML_SOUNDFILEREADER_HPP
106 
107 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
unsigned int sampleRate
Samples rate of the sound, in samples per second.
Abstract base class for sound file decoding.
unsigned int channelCount
Number of channels of the sound.
Structure holding the audio properties of a sound file.
Uint64 sampleCount
Total number of samples in the file.
virtual ~SoundFileReader()
Virtual destructor.