SFML - Simple and Fast Multimedia Library

SMFL 2.3.2

Listener.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila ([email protected])
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24 
25 #ifndef SFML_LISTENER_HPP
26 #define SFML_LISTENER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/System/Vector3.hpp>
33 
34 
35 namespace sf
36 {
42 class SFML_AUDIO_API Listener
43 {
44 public:
45 
58  static void setGlobalVolume(float volume);
59 
68  static float getGlobalVolume();
69 
82  static void setPosition(float x, float y, float z);
83 
94  static void setPosition(const Vector3f& position);
95 
104  static Vector3f getPosition();
105 
123  static void setDirection(float x, float y, float z);
124 
140  static void setDirection(const Vector3f& direction);
141 
150  static Vector3f getDirection();
151 
169  static void setUpVector(float x, float y, float z);
170 
186  static void setUpVector(const Vector3f& upVector);
187 
196  static Vector3f getUpVector();
197 };
198 
199 } // namespace sf
200 
201 
202 #endif // SFML_LISTENER_HPP
203 
204 
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
The audio listener is the point in the scene from where all the sounds are heard. ...
Definition: Listener.hpp:42