PxSceneQueryImpactHit Struct Reference
[Scenequery]
Scene query hit information for queries with impacts.
More...
#include <PxSceneQueryReport.h>
Inheritance diagram for PxSceneQueryImpactHit:
![Inheritance graph](structPxSceneQueryImpactHit__inherit__graph.png)
Collaboration diagram for PxSceneQueryImpactHit:
![Collaboration graph](structPxSceneQueryImpactHit__coll__graph.png)
Public Member Functions | |
PX_INLINE | PxSceneQueryImpactHit () |
Public Attributes | |
PxVec3 | impact |
World-space impact point (flag: PxSceneQueryFlag::eIMPACT). | |
PxVec3 | normal |
World-space impact normal (flag: PxSceneQueryFlag::eNORMAL). | |
PxF32 | distance |
Distance to hit (flag: PxSceneQueryFlag::eDISTANCE). |
Detailed Description
Scene query hit information for queries with impacts.PxSceneQueryFlag flags can be passed to scene query functions, as an optimization, to cause the SDK to only generate specific members of this structure.
Constructor & Destructor Documentation
PX_INLINE PxSceneQueryImpactHit::PxSceneQueryImpactHit | ( | ) | [inline] |
Member Data Documentation
Distance to hit (flag: PxSceneQueryFlag::eDISTANCE).
World-space impact point (flag: PxSceneQueryFlag::eIMPACT).
World-space impact normal (flag: PxSceneQueryFlag::eNORMAL).
The documentation for this struct was generated from the following file:
Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com