PxSceneQueryHit Struct Reference
[Scenequery]
Scene query hit information.
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#include <PxSceneQueryReport.h>
Inheritance diagram for PxSceneQueryHit:

Collaboration diagram for PxSceneQueryHit:

Public Member Functions | |
| PX_INLINE | PxSceneQueryHit () |
Public Attributes | |
| PxShape * | shape |
| Hit shape. | |
| PxU32 | faceIndex |
| Face index of touched triangle, for triangle mesh and height field. Note: These are post cooking indices, use PxTriangleMesh::getTrianglesRemap() to get the indices of the original mesh. | |
| PxSceneQueryFlags | flags |
| Hit flags specifying which optional members are valid. | |
Detailed Description
Scene query hit information.All members of the PxSceneQueryHit structure are not always available. For example when the query hits a sphere, the faceIndex member is not computed.
Constructor & Destructor Documentation
| PX_INLINE PxSceneQueryHit::PxSceneQueryHit | ( | ) | [inline] |
Member Data Documentation
Face index of touched triangle, for triangle mesh and height field. Note: These are post cooking indices, use PxTriangleMesh::getTrianglesRemap() to get the indices of the original mesh.
Hit flags specifying which optional members are valid.
Hit shape.
The documentation for this struct was generated from the following file:
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