- p -
- p : PxTransform
- pad : PxVehicleChassisData
- padding : PxSweepHit
- paddingFromFlags : PxHeightFieldGeometry , PxTriangleMeshGeometry
- pairIndexBuffer : PxClothCollisionData
- plane : PxGeometryHolder
- points : PxConvexMeshDesc , PxSimpleTriangleMesh
- pos : PxClothCollisionSphere , PxClothParticle , PxClothParticleMotionConstraint , PxClothParticleSeparationConstraint , PxDebugPoint
- pos0 : PxDebugTriangle , PxDebugLine
- pos1 : PxDebugLine , PxDebugTriangle
- pos2 : PxDebugTriangle
- position : PxControllerDesc , PxContactPairPoint , PxDebugText
- positionBuffer : PxParticleReadData , PxParticleCreationData
- postFilterShader : PxBatchQueryDesc
- preFilterShader : PxBatchQueryDesc
- project : PxConstraintShaderTable
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