PhysX SDK 3.2 API Reference: PxDebugLine Struct Reference

PhysX SDK 3.2 API

PxDebugLine Struct Reference
[Common]

Used to store a single line and colour for debug rendering. More...

#include <PxRenderBuffer.h>

Collaboration diagram for PxDebugLine:

List of all members.


Public Member Functions

 PxDebugLine (const PxVec3 &pos0, const PxVec3 &pos1, const PxU32 &color)

Public Attributes

PxVec3 pos0
PxU32 color0
PxVec3 pos1
PxU32 color1

Detailed Description

Used to store a single line and colour for debug rendering.

Constructor & Destructor Documentation

PxDebugLine::PxDebugLine ( const PxVec3 pos0,
const PxVec3 pos1,
const PxU32 color 
) [inline]


Member Data Documentation


The documentation for this struct was generated from the following file:



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