PhysX SDK 3.2 API Reference: Member List

PhysX SDK 3.2 API

PxCloth Member List

This is the complete list of members for PxCloth, including all inherited members.

addCollisionConvex(PxU32 mask)=0PxCloth [pure virtual]
addCollisionPlane(const PxClothCollisionPlane &plane)=0PxCloth [pure virtual]
clearInterpolation()=0PxCloth [pure virtual]
collectForExport(PxCollection &c)PxSerializable [inline, virtual]
disableInternalCaching(bool)PxSerializable [inline, virtual]
exportExtraData(PxSerialStream &)PxSerializable [inline, virtual]
getActorFlags() const =0PxActor [pure virtual]
getAggregate() const =0PxActor [pure virtual]
getClientBehaviorBits() const =0PxActor [pure virtual]
getClothFlags() const =0PxCloth [pure virtual]
getCollisionData(PxClothCollisionSphere *sphereBuffer, PxU32 *pairIndexBuffer, PxClothCollisionPlane *planesBuffer, PxU32 *convexMaskBuffer) const =0PxCloth [pure virtual]
getCollisionMassScale() const =0PxCloth [pure virtual]
getConcreteType() const PxSerializable [inline]
getConcreteTypeName() const PxCloth [inline, virtual]
getDampingCoefficient() const =0PxCloth [pure virtual]
getDominanceGroup() const =0PxActor [pure virtual]
getDragCoefficient() const =0PxCloth [pure virtual]
getExternalAcceleration() const =0PxCloth [pure virtual]
getFabric() const =0PxCloth [pure virtual]
getFieldDescriptor(const char *) const PxSerializable [inline, virtual]
getFields(PxSerialStream &, PxU32) const PxSerializable [inline, virtual]
getFields(PxSerialStream &, PxField::Enum) const PxSerializable [inline, virtual]
getFields(PxSerialStream &) const PxSerializable [inline, virtual]
getFrictionCoefficient() const =0PxCloth [pure virtual]
getGlobalPose() const =0PxCloth [pure virtual]
getInertiaScale() const =0PxCloth [pure virtual]
getMetaData(PxSerialStream &stream)PxSerializable [static]
getMotionConstraints(PxClothParticleMotionConstraint *motionConstraintBuffer) const =0PxCloth [pure virtual]
getMotionConstraintScaleBias(PxReal &scale, PxReal &bias) const =0PxCloth [pure virtual]
getName() const =0PxActor [pure virtual]
getNbCollisionConvexes() const =0PxCloth [pure virtual]
getNbCollisionPlanes() const =0PxCloth [pure virtual]
getNbCollisionSpherePairs() const =0PxCloth [pure virtual]
getNbCollisionSpheres() const =0PxCloth [pure virtual]
getNbMotionConstraints() const =0PxCloth [pure virtual]
getNbObservers() const =0PxObservable [pure virtual]
getNbParticleAccelerations() const =0PxCloth [pure virtual]
getNbParticles() const =0PxCloth [pure virtual]
getNbSeparationConstraints() const =0PxCloth [pure virtual]
getNbVirtualParticles() const =0PxCloth [pure virtual]
getNbVirtualParticleWeights() const =0PxCloth [pure virtual]
getObjectSize() const =0PxSerializable [pure virtual]
getObservableType() const =0PxObservable [pure virtual]
getObservers(PxObserver **userBuffer, PxU32 bufferSize) const =0PxObservable [pure virtual]
getOrder() const PxSerializable [inline, virtual]
getOwnerClient() const =0PxActor [pure virtual]
getParticleAccelerations(PxVec4 *particleAccelerationsBuffer) const =0PxCloth [pure virtual]
getPhaseSolverConfig(PxClothFabricPhaseType::Enum phaseType) const =0PxCloth [pure virtual]
getPreviousTimeStep() const =0PxCloth [pure virtual]
getScene() const =0PxActor [pure virtual]
getSeparationConstraints(PxClothParticleSeparationConstraint *separationConstraintBuffer) const =0PxCloth [pure virtual]
getSerialFlags() const PxSerializable [inline]
getSleepLinearVelocity() const =0PxCloth [pure virtual]
getSolverFrequency() const =0PxCloth [pure virtual]
getType() const =0PxActor [pure virtual]
getVirtualParticles(PxU32 *userTriangleVertexAndWeightIndices) const =0PxCloth [pure virtual]
getVirtualParticleWeights(PxVec3 *userTriangleVertexWeightTable) const =0PxCloth [pure virtual]
getWorldBounds() const =0PxCloth [pure virtual]
importExtraData(char *address, PxU32 &)PxSerializable [inline, virtual]
is()PxSerializable [inline]
is() const PxSerializable [inline]
isArticulationLink()PxActor
isArticulationLink() const PxActor
isCloth()PxActor
isCloth() const PxActor
isKindOf(const char *name) const PxCloth [inline, protected, virtual]
isParticleBase()PxActor
isParticleBase() const PxActor
isParticleFluid()PxActor
isParticleFluid() const PxActor
isParticleSystem()PxActor
isParticleSystem() const PxActor
isRigidActor()PxActor
isRigidActor() const PxActor
isRigidBody()PxActor
isRigidBody() const PxActor
isRigidDynamic()PxActor
isRigidDynamic() const PxActor
isRigidStatic()PxActor
isRigidStatic() const PxActor
isSleeping() const =0PxCloth [pure virtual]
lockClothReadData() const =0PxCloth [pure virtual]
putToSleep()=0PxCloth [pure virtual]
PxActor(PxRefResolver &v)PxActor [inline, protected]
PxActor()PxActor [inline, protected]
PxCloth(PxRefResolver &v)PxCloth [inline, protected]
PxCloth()PxCloth [inline, protected]
PxSerializable(PxRefResolver &v)PxSerializable [inline, protected]
PxSerializable()PxSerializable [inline, protected]
registerNameForExport(PxNameManager &)PxSerializable [inline, virtual]
registerObserver(PxObserver &observer)=0PxObservable [pure virtual]
registerPtrsForExport(PxPtrManager &manager)PxSerializable [inline, virtual]
release()=0PxCloth [pure virtual]
removeCollisionConvex(PxU32 index)=0PxCloth [pure virtual]
removeCollisionPlane(PxU32 index)=0PxCloth [pure virtual]
resolvePointers(PxRefResolver &, void *)PxSerializable [inline, virtual]
setActorFlag(PxActorFlag::Enum flag, bool value)=0PxActor [pure virtual]
setActorFlags(PxActorFlags inFlags)=0PxActor [pure virtual]
setClientBehaviorBits(PxU32)=0PxActor [pure virtual]
setClothFlag(PxClothFlag::Enum flag, bool value)=0PxCloth [pure virtual]
setCollisionMassScale(PxReal scalingCoefficient)=0PxCloth [pure virtual]
setCollisionPlanes(const PxClothCollisionPlane *planesBuffer)=0PxCloth [pure virtual]
setCollisionSpheres(const PxClothCollisionSphere *sphereBuffer)=0PxCloth [pure virtual]
setDampingCoefficient(PxReal dampingCoefficient)=0PxCloth [pure virtual]
setDominanceGroup(PxDominanceGroup dominanceGroup)=0PxActor [pure virtual]
setDragCoefficient(PxReal dragCoefficient)=0PxCloth [pure virtual]
setExternalAcceleration(PxVec3 acceleration)=0PxCloth [pure virtual]
setFrictionCoefficient(PxReal frictionCoefficient)=0PxCloth [pure virtual]
setGlobalPose(const PxTransform &pose)=0PxCloth [pure virtual]
setInertiaScale(PxReal scale)=0PxCloth [pure virtual]
setMotionConstraints(const PxClothParticleMotionConstraint *motionConstraints)=0PxCloth [pure virtual]
setMotionConstraintScaleBias(PxReal scale, PxReal bias)=0PxCloth [pure virtual]
setName(const char *name)=0PxActor [pure virtual]
setOwnerClient(PxClientID inClient)=0PxActor [pure virtual]
setParticleAccelerations(const PxVec4 *particleAccelerations)=0PxCloth [pure virtual]
setParticles(const PxClothParticle *currentParticles, const PxClothParticle *previousParticles)=0PxCloth [pure virtual]
setPhaseSolverConfig(PxClothFabricPhaseType::Enum phaseType, const PxClothPhaseSolverConfig &config)=0PxCloth [pure virtual]
setSeparationConstraints(const PxClothParticleSeparationConstraint *separationConstraints)=0PxCloth [pure virtual]
setSerialFlag(PxSerialFlag::Enum flag, bool value)PxSerializable [inline]
setSerialFlags(PxSerialFlags inFlags)PxSerializable [inline]
setSerialType(PxType t)PxSerializable [inline, protected]
setSleepLinearVelocity(PxReal threshold)=0PxCloth [pure virtual]
setSolverFrequency(PxReal frequency)=0PxCloth [pure virtual]
setTargetPose(const PxTransform &pose)=0PxCloth [pure virtual]
setVirtualParticles(PxU32 numParticles, const PxU32 *triangleVertexAndWeightIndices, PxU32 weightTableSize, const PxVec3 *triangleVertexWeightTable)=0PxCloth [pure virtual]
typeMatch() const PxSerializable [inline, protected]
unregisterObserver(PxObserver &observer)=0PxObservable [pure virtual]
userDataPxActor
wakeUp(PxReal wakeCounterValue=PX_SLEEP_INTERVAL)=0PxCloth [pure virtual]
~PxActor()PxActor [inline, protected, virtual]
~PxCloth()PxCloth [inline, protected, virtual]
~PxObservable()PxObservable [inline, protected, virtual]
~PxSerializable()PxSerializable [inline, virtual]



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