PhysX SDK 3.2 API Reference: PxSimpleFactory.h Source File

PhysX SDK 3.2 API

PxSimpleFactory.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H
00032 #define PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H
00033 
00037 #include "common/PxPhysXCommon.h"
00038 #include "foundation/PxTransform.h"
00039 #include "foundation/PxPlane.h"
00040 
00041 #ifndef PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00046     class PxPhysics;
00047     class PxMaterial;
00048     class PxRigidActor;
00049     class PxRigidDynamic;
00050     class PxRigidStatic;
00051     class PxGeometry;
00052 
00053 #ifndef PX_DOXYGEN
00054 } // namespace physx
00055 #endif
00056 
00057 
00073 PX_C_EXPORT physx::PxRigidDynamic*  PX_CALL_CONV    PxCreateDynamic(physx::PxPhysics& sdk,
00074                                                                     const physx::PxTransform& transform,
00075                                                                     const physx::PxGeometry& geometry,
00076                                                                     physx::PxMaterial& material,
00077                                                                     physx::PxReal density,
00078                                                                     const physx::PxTransform& shapeOffset = physx::PxTransform::createIdentity());
00079 
00100 PX_C_EXPORT physx::PxRigidDynamic*  PX_CALL_CONV    PxCreateKinematic(physx::PxPhysics& sdk,
00101                                                                       const physx::PxTransform& transform,
00102                                                                       const physx::PxGeometry& geometry,
00103                                                                       physx::PxMaterial& material,
00104                                                                       physx::PxReal density,
00105                                                                       const physx::PxTransform& shapeOffset = physx::PxTransform::createIdentity());
00106 
00120 PX_C_EXPORT physx::PxRigidStatic*   PX_CALL_CONV    PxCreateStatic(physx::PxPhysics& sdk,
00121                                                                    const physx::PxTransform& transform,
00122                                                                    const physx::PxGeometry& geometry,
00123                                                                    physx::PxMaterial& material,
00124                                                                    const physx::PxTransform& shapeOffset = physx::PxTransform::createIdentity());
00125 
00126 
00151 PX_C_EXPORT physx::PxRigidStatic* PX_CALL_CONV PxCloneStatic(physx::PxPhysics& physicsSDK, 
00152                                                              const physx::PxTransform& transform,
00153                                                              const physx::PxRigidActor& actor);
00154 
00155 
00189 PX_C_EXPORT physx::PxRigidDynamic*  PX_CALL_CONV PxCloneDynamic(physx::PxPhysics& physicsSDK,    
00190                                                                 const physx::PxTransform& transform,
00191                                                                 const physx::PxRigidDynamic& body);
00192 
00193 
00205 PX_C_EXPORT physx::PxRigidStatic*   PX_CALL_CONV    PxCreatePlane(physx::PxPhysics& sdk,
00206                                                                   const physx::PxPlane& plane,
00207                                                                   physx::PxMaterial& material);
00208 
00209 
00222 PX_C_EXPORT void PX_CALL_CONV PxScaleRigidActor(physx::PxRigidActor& actor, physx::PxReal scale, bool scaleMassProps = true);
00223 
00224 
00225 
00227 #endif


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