PhysX SDK 3.2 API Reference: PxParticleGpu.h Source File

PhysX SDK 3.2 API

PxParticleGpu.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you 
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and 
00007 // any modifications thereto. Any use, reproduction, disclosure, or 
00008 // distribution of this software and related documentation without an express 
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 // 
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PARTICLE_GPU_H
00032 #define PX_PARTICLE_GPU_H
00033 
00037 #include "common/PxPhysXCommon.h"
00038 
00039 #if PX_SUPPORT_GPU_PHYSX
00040 
00041 #ifndef PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00046 namespace pxtask
00047 {
00048     class CudaContextManager;
00049 }   
00050 
00054 class PxParticleGpu
00055 {
00056 public:
00057 
00069     PX_PHYSX_CORE_API static bool createTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, pxtask::CudaContextManager& contextManager);
00070     
00081     PX_PHYSX_CORE_API static void releaseTriangleMeshMirror(const class PxTriangleMesh& triangleMesh, pxtask::CudaContextManager* contextManager = NULL);
00082     
00094     PX_PHYSX_CORE_API static bool createHeightFieldMirror(const class PxHeightField& heightField, pxtask::CudaContextManager& contextManager);
00095     
00106     PX_PHYSX_CORE_API static void releaseHeightFieldMirror(const class PxHeightField& heightField, pxtask::CudaContextManager* contextManager = NULL);
00107     
00119     PX_PHYSX_CORE_API static bool createConvexMeshMirror(const class PxConvexMesh& convexMesh, pxtask::CudaContextManager& contextManager);
00120     
00131     PX_PHYSX_CORE_API static void releaseConvexMeshMirror(const class PxConvexMesh& convexMesh, pxtask::CudaContextManager* contextManager = NULL);
00132 
00133 };
00134 
00135 #ifndef PX_DOXYGEN
00136 } // namespace physx
00137 #endif
00138 
00139 #endif // PX_SUPPORT_GPU_PHYSX
00140 
00142 #endif //PX_PARTICLE_GPU_H


Copyright © 2008-2012 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com