PhysX SDK 3.2 API Reference: PxDefaultSimulationFilterShader.h Source File

PhysX SDK 3.2 API

PxDefaultSimulationFilterShader.h

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00026 // Copyright (c) 2008-2012 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_EXTENSIONS_DEFAULTSIMULATIONFILTERSHADER_H
00032 #define PX_PHYSICS_EXTENSIONS_DEFAULTSIMULATIONFILTERSHADER_H
00033 
00037 #include "PxPhysX.h"
00038 
00039 #include "PxFiltering.h"
00040 #include "PxRigidActor.h"
00041 
00042 #ifndef PX_DOXYGEN
00043 namespace physx
00044 {
00045 #endif
00046 
00069 class PxGroupsMask
00070 {
00071 public:
00072     PX_INLINE   PxGroupsMask():bits0(0),bits1(0),bits2(0),bits3(0) {}
00073     PX_INLINE   ~PxGroupsMask() {}
00074     
00075     PxU16       bits0, bits1, bits2, bits3;
00076 };
00077 
00083 struct PxFilterOp
00084 {
00085     enum Enum
00086     {
00087         PX_FILTEROP_AND,
00088         PX_FILTEROP_OR,
00089         PX_FILTEROP_XOR,
00090         PX_FILTEROP_NAND,
00091         PX_FILTEROP_NOR,
00092         PX_FILTEROP_NXOR,
00093         //UBISOFT : FILTERING
00094         PX_FILTEROP_SWAP_AND
00095     };
00096 };
00097 
00116 PxFilterFlags PxDefaultSimulationFilterShader(
00117     PxFilterObjectAttributes attributes0,
00118     PxFilterData filterData0, 
00119     PxFilterObjectAttributes attributes1,
00120     PxFilterData filterData1,
00121     PxPairFlags& pairFlags,
00122     const void* constantBlock,
00123     PxU32 constantBlockSize);
00124 
00137 bool PxGetGroupCollisionFlag(const PxU16 group1, const PxU16 group2);
00138 
00150 void PxSetGroupCollisionFlag(const PxU16 group1, const PxU16 group2, const bool enable);
00151 
00163 PxU16 PxGetGroup(const PxRigidActor& actor);
00164 
00175 void PxSetGroup(const PxRigidActor& actor, const PxU16 collisionGroup);
00176 
00188 void PxGetFilterOps(PxFilterOp::Enum& op0, PxFilterOp::Enum& op1, PxFilterOp::Enum& op2);
00189 
00199 void PxSetFilterOps(const PxFilterOp::Enum& op0, const PxFilterOp::Enum& op1, const PxFilterOp::Enum& op2);
00200 
00208 bool PxGetFilterBool();
00209 
00217 void PxSetFilterBool(const bool enable);
00218 
00226 void PxGetFilterConstants(PxGroupsMask& c0, PxGroupsMask& c1);
00227 
00236 void PxSetFilterConstants(const PxGroupsMask& c0, const PxGroupsMask& c1);
00237 
00247 PxGroupsMask PxGetGroupsMask(const PxRigidActor& actor);
00248 
00257 void PxSetGroupsMask(const PxRigidActor& actor, const PxGroupsMask& mask);
00258 
00259 #ifndef PX_DOXYGEN
00260 } // namespace physx
00261 #endif
00262 
00264 #endif


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