E:/p4/sw/physx/PxShared/1.0/trunk/src/foundation/include/PsUserAllocated.h
Go to the documentation of this file.00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 #ifndef PSFOUNDATION_PSUSERALLOCATED_H 00031 #define PSFOUNDATION_PSUSERALLOCATED_H 00032 00033 #include "PsAllocator.h" 00034 00035 namespace physx 00036 { 00037 namespace shdfnd 00038 { 00043 class UserAllocated 00044 { 00045 public: 00046 // PX_SERIALIZATION 00047 PX_INLINE void* operator new(size_t, void* address) 00048 { 00049 return address; 00050 } 00051 //~PX_SERIALIZATION 00052 // Matching operator delete to the above operator new. Don't ask me 00053 // how this makes any sense - Nuernberger. 00054 PX_INLINE void operator delete(void*, void*) 00055 { 00056 } 00057 00058 template <typename Alloc> 00059 PX_INLINE void* operator new(size_t size, Alloc alloc, const char* fileName, int line) 00060 { 00061 return alloc.allocate(size, fileName, line); 00062 } 00063 template <typename Alloc> 00064 PX_INLINE void* operator new [](size_t size, Alloc alloc, const char* fileName, int line) 00065 { return alloc.allocate(size, fileName, line); } 00066 00067 // placement delete 00068 template <typename Alloc> 00069 PX_INLINE void operator delete(void* ptr, Alloc alloc, const char* fileName, int line) 00070 { 00071 PX_UNUSED(fileName); 00072 PX_UNUSED(line); 00073 alloc.deallocate(ptr); 00074 } 00075 template <typename Alloc> 00076 PX_INLINE void operator delete [](void* ptr, Alloc alloc, const char* fileName, int line) 00077 { 00078 PX_UNUSED(fileName); 00079 PX_UNUSED(line); 00080 alloc.deallocate(ptr); 00081 } PX_INLINE void 00082 operator delete(void* ptr) 00083 { 00084 NonTrackingAllocator().deallocate(ptr); 00085 } 00086 PX_INLINE void operator delete [](void* ptr) 00087 { NonTrackingAllocator().deallocate(ptr); } 00088 }; 00089 } // namespace shdfnd 00090 } // namespace physx 00091 00092 #endif // #ifndef PSFOUNDATION_PSUSERALLOCATED_H
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